nightclub: be used to get drunk

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents restaurant
Weight: 0.63
, place
Weight: 0.58
, thing
Weight: 0.53
, attraction
Weight: 0.51
Siblings warehouse
Weight: 0.59
, steakhouse
Weight: 0.36
, italian restaurant
Weight: 0.35
, seafood restaurant
Weight: 0.35
, fast food restaurant
Weight: 0.34

Related properties

Property Similarity
be used to get drunk 1.00
be used to drink 0.83
be used to drink in 0.83
be used to drink and dance 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.83
Evidence: 0.46
Plausible(restaurant, be used to drink)
Evidence: 0.60
¬ Typical(nightclub, be used to get drunk)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.57
Similarity weight: 0.83
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.46
¬ Plausible(restaurant, be used to drink)

Remarkability exclusitivity betweem a parent and a child

0.22
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)
Evidence: 0.76
¬ Remarkable(restaurant, be used to drink)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)
Evidence: 0.59
¬ Remarkable(steakhouse, be used to drink in)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.46
Plausible(restaurant, be used to drink)
Evidence: 0.70
Remarkable(nightclub, be used to get drunk)
Evidence: 0.07
¬ Plausible(nightclub, be used to get drunk)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.59
Remarkable(steakhouse, be used to drink in)
Evidence: 0.27
¬ Plausible(steakhouse, be used to drink in)

Salient implies Plausible

0.12
Rule weight: 0.28
Evidence weight: 0.42
Similarity weight: 1.00
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.63
¬ Salient(nightclub, be used to get drunk)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.05
¬ Plausible(nightclub, be used to drink and dance)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.60
Typical(nightclub, be used to get drunk)
Evidence: 0.43
¬ Typical(nightclub, be used to drink)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.19
¬ Plausible(nightclub, be used to drink)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.83
Evidence: 0.70
Remarkable(nightclub, be used to get drunk)
Evidence: 0.73
¬ Remarkable(nightclub, be used to drink)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.63
Salient(nightclub, be used to get drunk)
Evidence: 0.71
¬ Salient(nightclub, be used to drink)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.70
Remarkable(nightclub, be used to get drunk)
Evidence: 0.73
¬ Remarkable(nightclub, be used to drink and dance)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.63
Salient(nightclub, be used to get drunk)
Evidence: 0.60
¬ Salient(nightclub, be used to drink and dance)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.60
Typical(nightclub, be used to get drunk)
Evidence: 0.64
¬ Typical(nightclub, be used to drink and dance)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.63
Salient(nightclub, be used to get drunk)
Evidence: 0.60
¬ Typical(nightclub, be used to get drunk)
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.07
Plausible(nightclub, be used to get drunk)
Evidence: 0.60
¬ Typical(nightclub, be used to get drunk)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)
Evidence: 0.23
¬ Typical(restaurant, be used to drink)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(nightclub, be used to get drunk)
Evidence: 0.39
¬ Typical(steakhouse, be used to drink in)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.60
Typical(nightclub, be used to get drunk)
Evidence: 0.23
¬ Typical(restaurant, be used to drink)