nightclub: be used to stay up late

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents restaurant
Weight: 0.63
, place
Weight: 0.58
, thing
Weight: 0.53
, attraction
Weight: 0.51
Siblings warehouse
Weight: 0.59
, steakhouse
Weight: 0.36
, italian restaurant
Weight: 0.35
, seafood restaurant
Weight: 0.35
, fast food restaurant
Weight: 0.34

Related properties

Property Similarity
be used to stay up late 1.00
be used to stay to be 0.88
be used to stay to leave your thing 0.83
be used to stay to keep your belong 0.80
stay put unless move 0.80
live until they die 0.76
fall down 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.28
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
0.22
Rule weight: 0.66
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
0.21
Rule weight: 0.66
Evidence weight: 0.42
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
0.19
Rule weight: 0.66
Evidence weight: 0.32
Similarity weight: 0.88
Evidence: 0.06
Plausible(place, be used to stay to be)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
0.18
Rule weight: 0.66
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
0.16
Rule weight: 0.66
Evidence weight: 0.30
Similarity weight: 0.80
Evidence: 0.04
Plausible(place, be used to stay to keep your belong)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.06
¬ Plausible(place, be used to stay to be)
0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.83
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.08
¬ Plausible(place, be used to stay to leave your thing)
0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(place, be used to stay to keep your belong)
0.06
Rule weight: 0.09
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.20
¬ Plausible(thing, live until they die)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.22
¬ Plausible(thing, fall down)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.35
¬ Plausible(thing, stay put unless move)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.28
¬ Remarkable(thing, fall down)
0.31
Rule weight: 0.58
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.62
¬ Remarkable(place, be used to stay to be)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.62
¬ Remarkable(thing, live until they die)
0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.67
¬ Remarkable(thing, stay put unless move)
0.26
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.69
¬ Remarkable(place, be used to stay to keep your belong)
0.26
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.74
¬ Remarkable(place, be used to stay to leave your thing)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.88
Evidence: 0.06
Plausible(place, be used to stay to be)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)
0.34
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.08
Plausible(place, be used to stay to leave your thing)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.35
Plausible(thing, stay put unless move)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.80
Evidence: 0.04
Plausible(place, be used to stay to keep your belong)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.20
Plausible(thing, live until they die)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)
0.31
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.22
Plausible(thing, fall down)
Evidence: 0.62
Remarkable(nightclub, be used to stay up late)
Evidence: 0.04
¬ Plausible(nightclub, be used to stay up late)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.57
¬ Salient(nightclub, be used to stay up late)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.57
Salient(nightclub, be used to stay up late)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)

Typical implies Plausible

0.14
Rule weight: 0.48
Evidence weight: 0.30
Similarity weight: 1.00
Evidence: 0.04
Plausible(nightclub, be used to stay up late)
Evidence: 0.73
¬ Typical(nightclub, be used to stay up late)

Typicality and Rermarkability incompatibility between a parent and a child

0.32
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.27
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.27
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.48
¬ Typical(thing, live until they die)
0.26
Rule weight: 0.51
Evidence weight: 0.58
Similarity weight: 0.88
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.67
¬ Typical(place, be used to stay to be)
0.25
Rule weight: 0.51
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.58
¬ Typical(thing, fall down)
0.23
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.62
¬ Remarkable(nightclub, be used to stay up late)
Evidence: 0.69
¬ Typical(place, be used to stay to keep your belong)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.33
¬ Typical(thing, stay put unless move)
0.35
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.67
¬ Typical(place, be used to stay to be)
0.34
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.57
¬ Typical(place, be used to stay to leave your thing)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.48
¬ Typical(thing, live until they die)
0.32
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.69
¬ Typical(place, be used to stay to keep your belong)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.73
Typical(nightclub, be used to stay up late)
Evidence: 0.58
¬ Typical(thing, fall down)