nintendo: be at toy store

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents device
Weight: 0.61
, company
Weight: 0.59
, manufacturer
Weight: 0.58
, computer game
Weight: 0.56
Siblings cd
Weight: 0.33
, toyota
Weight: 0.33
, id
Weight: 0.33
, crt
Weight: 0.33
, software company
Weight: 0.33

Related properties

Property Similarity
be at toy store 1.00
be at music store 0.80
be used to store music 0.79
be buy in store 0.79
store music 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.26
¬ Remarkable(cd, be buy in store)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.86
¬ Remarkable(cd, be at music store)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.88
¬ Remarkable(cd, be used to store music)
0.08
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.87
¬ Remarkable(cd, store music)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.86
Remarkable(cd, be at music store)
Evidence: 0.28
¬ Plausible(cd, be at music store)
0.45
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.88
Remarkable(cd, be used to store music)
Evidence: 0.53
¬ Plausible(cd, be used to store music)
0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.87
Remarkable(cd, store music)
Evidence: 0.74
¬ Plausible(cd, store music)
0.43
Rule weight: 0.60
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.26
Remarkable(cd, be buy in store)
Evidence: 0.16
¬ Plausible(cd, be buy in store)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.37
¬ Salient(nintendo, be at toy store)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.37
Salient(nintendo, be at toy store)
Evidence: 0.55
¬ Typical(nintendo, be at toy store)
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.10
Plausible(nintendo, be at toy store)
Evidence: 0.55
¬ Typical(nintendo, be at toy store)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.09
¬ Typical(cd, store music)
0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.14
¬ Typical(cd, be used to store music)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.80
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.27
¬ Typical(cd, be at music store)
0.09
Rule weight: 0.14
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.31
¬ Remarkable(nintendo, be at toy store)
Evidence: 0.63
¬ Typical(cd, be buy in store)