older people: be horrified by video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents young people
Weight: 0.79
, most people
Weight: 0.70
, many people
Weight: 0.65
, other people
Weight: 0.64
Siblings poor people
Weight: 0.37
, young woman
Weight: 0.37
, business people
Weight: 0.37
, young man
Weight: 0.36

Related properties

Property Similarity
be horrified by video games 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.81
Plausible(older people, be horrified by video games)
Evidence: 0.77
¬ Salient(older people, be horrified by video games)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.77
Salient(older people, be horrified by video games)
Evidence: 0.94
¬ Typical(older people, be horrified by video games)
Evidence: 0.36
¬ Remarkable(older people, be horrified by video games)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.81
Plausible(older people, be horrified by video games)
Evidence: 0.94
¬ Typical(older people, be horrified by video games)