one person: become smart psychopath

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents person
Weight: 0.81
, hero
Weight: 0.49
, child
Weight: 0.44
Siblings elderly person
Weight: 0.41
, homeless person
Weight: 0.41
, dead person
Weight: 0.41

Related properties

Property Similarity
become smart psychopath 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.26
Plausible(one person, become smart psychopath)
Evidence: 0.19
¬ Salient(one person, become smart psychopath)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.19
Salient(one person, become smart psychopath)
Evidence: 0.56
¬ Typical(one person, become smart psychopath)
Evidence: 0.14
¬ Remarkable(one person, become smart psychopath)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.26
Plausible(one person, become smart psychopath)
Evidence: 0.56
¬ Typical(one person, become smart psychopath)