opener: is electric

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents game
Weight: 0.62
, thing
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, song
Weight: 0.51
, event
Weight: 0.49
, tool
Weight: 0.49
Siblings bottle opener
Weight: 0.74
, football game
Weight: 0.36
, hockey game
Weight: 0.36
, baseball game
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Related properties

Property Similarity
is electric 1.00
is can electric 0.95

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.42
Plausible(opener, is electric)
Evidence: 0.43
¬ Salient(opener, is electric)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.42
Typical(opener, is electric)
Evidence: 0.15
¬ Typical(opener, is can electric)
0.67
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.95
Evidence: 0.42
Plausible(opener, is electric)
Evidence: 0.29
¬ Plausible(opener, is can electric)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.43
Salient(opener, is electric)
Evidence: 0.39
¬ Salient(opener, is can electric)
0.54
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.95
Evidence: 0.57
Remarkable(opener, is electric)
Evidence: 0.79
¬ Remarkable(opener, is can electric)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.43
Salient(opener, is electric)
Evidence: 0.42
¬ Typical(opener, is electric)
Evidence: 0.57
¬ Remarkable(opener, is electric)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.42
Plausible(opener, is electric)
Evidence: 0.42
¬ Typical(opener, is electric)