other people: get happy with themselves

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents most people
Weight: 0.73
, human being
Weight: 0.71
, community
Weight: 0.67
, family
Weight: 0.64
, many people
Weight: 0.64
Siblings young people
Weight: 0.78
, business people
Weight: 0.76
, older people
Weight: 0.64
, poor people
Weight: 0.62

Related properties

Property Similarity
get happy with themselves 1.00
get happy 0.93
seem happier than ourselves 0.86
make theirs look good 0.82
want help 0.79
make look good 0.77
want learn 0.76
feel about asmr 0.76
feel about airblast 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(other people, get happy with themselves)
Evidence: 0.97
¬ Salient(other people, get happy with themselves)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.97
Salient(other people, get happy with themselves)
Evidence: 0.68
¬ Salient(other people, seem happier than ourselves)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.96
Typical(other people, get happy with themselves)
Evidence: 0.79
¬ Typical(other people, seem happier than ourselves)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.92
Plausible(other people, get happy with themselves)
Evidence: 0.68
¬ Plausible(other people, seem happier than ourselves)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.97
Salient(other people, get happy with themselves)
Evidence: 0.77
¬ Salient(other people, feel about airblast)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.97
Salient(other people, get happy with themselves)
Evidence: 0.84
¬ Salient(other people, feel about asmr)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(other people, get happy with themselves)
Evidence: 0.87
¬ Typical(other people, feel about asmr)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Typical(other people, get happy with themselves)
Evidence: 0.88
¬ Typical(other people, feel about airblast)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.64
Remarkable(other people, get happy with themselves)
Evidence: 0.47
¬ Remarkable(other people, seem happier than ourselves)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.92
Plausible(other people, get happy with themselves)
Evidence: 0.77
¬ Plausible(other people, feel about airblast)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Plausible(other people, get happy with themselves)
Evidence: 0.80
¬ Plausible(other people, feel about asmr)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.64
Remarkable(other people, get happy with themselves)
Evidence: 0.46
¬ Remarkable(other people, feel about airblast)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.64
Remarkable(other people, get happy with themselves)
Evidence: 0.57
¬ Remarkable(other people, feel about asmr)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Salient(other people, get happy with themselves)
Evidence: 0.96
¬ Typical(other people, get happy with themselves)
Evidence: 0.64
¬ Remarkable(other people, get happy with themselves)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.92
Plausible(other people, get happy with themselves)
Evidence: 0.96
¬ Typical(other people, get happy with themselves)