parlor: be used to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents room
Weight: 0.58
, place
Weight: 0.53
, thing
Weight: 0.48
, location
Weight: 0.47
, lamp
Weight: 0.42
Siblings hotel room
Weight: 0.34
, laundry room
Weight: 0.34
, entrance hall
Weight: 0.33
, foyer
Weight: 0.33
, control room
Weight: 0.33

Related properties

Property Similarity
be used to play game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.24
Plausible(parlor, be used to play game)
Evidence: 0.65
¬ Salient(parlor, be used to play game)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.65
Salient(parlor, be used to play game)
Evidence: 0.44
¬ Typical(parlor, be used to play game)
Evidence: 0.51
¬ Remarkable(parlor, be used to play game)

Typical implies Plausible

0.32
Rule weight: 0.48
Evidence weight: 0.67
Similarity weight: 1.00
Evidence: 0.24
Plausible(parlor, be used to play game)
Evidence: 0.44
¬ Typical(parlor, be used to play game)