passing: has state luck

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.56
, loss
Weight: 0.55
, situation
Weight: 0.51
, tragedy
Weight: 0.50
, time
Weight: 0.50
Siblings rush
Weight: 0.32
, running
Weight: 0.31
, throwing
Weight: 0.31
, playing game
Weight: 0.31
, think
Weight: 0.31

Related properties

Property Similarity
has state luck 1.00
is bad luck 0.93

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(passing, has state luck)
Evidence: 0.72
¬ Salient(passing, has state luck)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.93
Evidence: 0.95
Plausible(passing, has state luck)
Evidence: 0.09
¬ Plausible(passing, is bad luck)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.72
Salient(passing, has state luck)
Evidence: 0.09
¬ Salient(passing, is bad luck)
0.76
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.93
Evidence: 0.50
Remarkable(passing, has state luck)
Evidence: 0.08
¬ Remarkable(passing, is bad luck)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.93
Evidence: 0.68
Typical(passing, has state luck)
Evidence: 0.35
¬ Typical(passing, is bad luck)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.72
Salient(passing, has state luck)
Evidence: 0.68
¬ Typical(passing, has state luck)
Evidence: 0.50
¬ Remarkable(passing, has state luck)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Plausible(passing, has state luck)
Evidence: 0.68
¬ Typical(passing, has state luck)