pause: be in game

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents time
Weight: 0.66
, function
Weight: 0.61
, feature
Weight: 0.59
, issue
Weight: 0.56
, command
Weight: 0.54
Siblings moment
Weight: 0.34
, time machine
Weight: 0.33
, free time
Weight: 0.33
, millisecond
Weight: 0.32
, beginning
Weight: 0.32

Related properties

Property Similarity
be in game 1.00

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.47
Plausible(pause, be in game)
Evidence: 0.58
¬ Salient(pause, be in game)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.58
Salient(pause, be in game)
Evidence: 0.44
¬ Typical(pause, be in game)
Evidence: 0.71
¬ Remarkable(pause, be in game)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.47
Plausible(pause, be in game)
Evidence: 0.44
¬ Typical(pause, be in game)