pawn: be used to sacrifice

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents chess piece
Weight: 0.70
, piece
Weight: 0.62
, power
Weight: 0.46
, business
Weight: 0.44
, experience
Weight: 0.43
Siblings rook
Weight: 0.32
, necklace
Weight: 0.31
, picture frame
Weight: 0.30
, earring
Weight: 0.30
, bracelet
Weight: 0.30

Related properties

Property Similarity
be used to sacrifice 1.00
be used to sacrifice to save queen 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.24
Rule weight: 0.66
Evidence weight: 0.41
Similarity weight: 0.89
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.92
¬ Typical(pawn, be used to sacrifice)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.35
Plausible(pawn, be used to sacrifice)
Evidence: 0.36
¬ Plausible(chess piece, be used to sacrifice to save queen)

Remarkability exclusitivity betweem a parent and a child

0.50
Rule weight: 0.58
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.13
¬ Remarkable(pawn, be used to sacrifice)
Evidence: 0.22
¬ Remarkable(chess piece, be used to sacrifice to save queen)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.36
Plausible(chess piece, be used to sacrifice to save queen)
Evidence: 0.13
Remarkable(pawn, be used to sacrifice)
Evidence: 0.35
¬ Plausible(pawn, be used to sacrifice)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.35
Plausible(pawn, be used to sacrifice)
Evidence: 0.12
¬ Salient(pawn, be used to sacrifice)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.12
Salient(pawn, be used to sacrifice)
Evidence: 0.92
¬ Typical(pawn, be used to sacrifice)
Evidence: 0.13
¬ Remarkable(pawn, be used to sacrifice)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.40
Similarity weight: 1.00
Evidence: 0.35
Plausible(pawn, be used to sacrifice)
Evidence: 0.92
¬ Typical(pawn, be used to sacrifice)

Typicality and Rermarkability incompatibility between a parent and a child

0.40
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.13
¬ Remarkable(pawn, be used to sacrifice)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.89
Evidence: 0.92
Typical(pawn, be used to sacrifice)
Evidence: 0.94
¬ Typical(chess piece, be used to sacrifice to save queen)