pay: be motivated by go to movie

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents property
Weight: 0.60
, issue
Weight: 0.58
, program
Weight: 0.58
, amount
Weight: 0.58
, term
Weight: 0.57
Siblings rent
Weight: 0.33
, price
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, sewer
Weight: 0.31
, raise
Weight: 0.31
, deductible
Weight: 0.31

Related properties

Property Similarity
be motivated by go to movie 1.00
be motivated by computer to do something 0.79
be motivated by make game 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.34
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.86
¬ Typical(pay, be motivated by go to movie)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.78
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.86
¬ Typical(pay, be motivated by go to movie)

Plausibility inheritance from parent to child

0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.03
Plausible(pay, be motivated by go to movie)
Evidence: 0.55
¬ Plausible(program, be motivated by make game)
0.03
Rule weight: 0.09
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.03
Plausible(pay, be motivated by go to movie)
Evidence: 0.58
¬ Plausible(program, be motivated by computer to do something)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(pay, be motivated by go to movie)
Evidence: 0.75
¬ Remarkable(program, be motivated by make game)
0.23
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(pay, be motivated by go to movie)
Evidence: 0.92
¬ Remarkable(program, be motivated by computer to do something)

Remarkability from parent implausibility

0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.58
Plausible(program, be motivated by computer to do something)
Evidence: 0.54
Remarkable(pay, be motivated by go to movie)
Evidence: 0.03
¬ Plausible(pay, be motivated by go to movie)
0.33
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.55
Plausible(program, be motivated by make game)
Evidence: 0.54
Remarkable(pay, be motivated by go to movie)
Evidence: 0.03
¬ Plausible(pay, be motivated by go to movie)

Salient implies Plausible

0.16
Rule weight: 0.28
Evidence weight: 0.57
Similarity weight: 1.00
Evidence: 0.03
Plausible(pay, be motivated by go to movie)
Evidence: 0.44
¬ Salient(pay, be motivated by go to movie)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.44
Salient(pay, be motivated by go to movie)
Evidence: 0.86
¬ Typical(pay, be motivated by go to movie)
Evidence: 0.54
¬ Remarkable(pay, be motivated by go to movie)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.03
Plausible(pay, be motivated by go to movie)
Evidence: 0.86
¬ Typical(pay, be motivated by go to movie)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.54
¬ Remarkable(pay, be motivated by go to movie)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.54
¬ Remarkable(pay, be motivated by go to movie)
Evidence: 0.20
¬ Typical(program, be motivated by make game)

Typicality inheritance from parent to child

0.38
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.86
Typical(pay, be motivated by go to movie)
Evidence: 0.13
¬ Typical(program, be motivated by computer to do something)
0.37
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.86
Typical(pay, be motivated by go to movie)
Evidence: 0.20
¬ Typical(program, be motivated by make game)