pay: win video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents option
Weight: 0.64
, factor
Weight: 0.61
, property
Weight: 0.60
, issue
Weight: 0.58
, program
Weight: 0.58
Siblings stock option
Weight: 0.33
, charge
Weight: 0.32
, cover
Weight: 0.32
, save
Weight: 0.32
, amount
Weight: 0.32

Related properties

Property Similarity
win video games 1.00
win games 0.95
be win 0.87
is win 0.87
win bad 0.84
win okay 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.95
¬ Salient(pay, win video games)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Typical(pay, win video games)
Evidence: 0.98
¬ Typical(pay, win games)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Salient(pay, win video games)
Evidence: 0.99
¬ Salient(pay, win games)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.94
¬ Plausible(pay, win games)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.96
Typical(pay, win video games)
Evidence: 0.78
¬ Typical(pay, be win)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.96
Typical(pay, win video games)
Evidence: 0.94
¬ Typical(pay, is win)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Salient(pay, win video games)
Evidence: 0.94
¬ Salient(pay, be win)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.95
Salient(pay, win video games)
Evidence: 0.98
¬ Salient(pay, is win)
0.70
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.95
Salient(pay, win video games)
Evidence: 0.41
¬ Salient(pay, win bad)
0.70
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.96
Typical(pay, win video games)
Evidence: 0.77
¬ Typical(pay, win bad)
0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.56
¬ Plausible(pay, win bad)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.98
¬ Plausible(pay, be win)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.99
¬ Plausible(pay, is win)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.55
Remarkable(pay, win video games)
Evidence: 0.27
¬ Remarkable(pay, win bad)
0.57
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.55
Remarkable(pay, win video games)
Evidence: 0.65
¬ Remarkable(pay, win games)
0.53
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.55
Remarkable(pay, win video games)
Evidence: 0.62
¬ Remarkable(pay, is win)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.55
Remarkable(pay, win video games)
Evidence: 0.73
¬ Remarkable(pay, be win)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.95
Salient(pay, win video games)
Evidence: 0.96
¬ Typical(pay, win video games)
Evidence: 0.55
¬ Remarkable(pay, win video games)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.91
Plausible(pay, win video games)
Evidence: 0.96
¬ Typical(pay, win video games)