peace: be better than war

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents justice
Weight: 0.65
, happiness
Weight: 0.64
, theme
Weight: 0.60
, activist
Weight: 0.59
, gift
Weight: 0.59
Siblings unity
Weight: 0.33
, holy spirit
Weight: 0.32
, compassion
Weight: 0.32
, salvation
Weight: 0.31
, kindness
Weight: 0.31

Related properties

Property Similarity
be better than war 1.00
look better than openbox 0.84
be better than money 0.84
be better than violence 0.82
be more important than money 0.80
be more expensive than dlc 0.78
has quality better 0.78
was made during world war 2 0.77
be more expensive than previous dlc 0.77
is more important 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.51
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.09
Plausible(happiness, be better than money)
Evidence: 0.10
¬ Typical(peace, be better than war)
0.50
Rule weight: 0.66
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.65
Plausible(theme, has quality better)
Evidence: 0.10
¬ Typical(peace, be better than war)
0.48
Rule weight: 0.66
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.04
Plausible(happiness, be more important than money)
Evidence: 0.10
¬ Typical(peace, be better than war)
0.48
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.51
Plausible(happiness, is more important)
Evidence: 0.10
¬ Typical(peace, be better than war)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.09
¬ Plausible(happiness, be better than money)
0.07
Rule weight: 0.09
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.04
¬ Plausible(happiness, be more important than money)
0.05
Rule weight: 0.09
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.51
¬ Plausible(happiness, is more important)
0.04
Rule weight: 0.09
Evidence weight: 0.55
Similarity weight: 0.78
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.65
¬ Plausible(theme, has quality better)

Remarkability exclusitivity betweem a parent and a child

0.37
Rule weight: 0.58
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.20
¬ Remarkable(happiness, be more important than money)
0.37
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.84
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.26
¬ Remarkable(happiness, be better than money)
0.12
Rule weight: 0.58
Evidence weight: 0.27
Similarity weight: 0.76
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.78
¬ Remarkable(happiness, is more important)
0.11
Rule weight: 0.58
Evidence weight: 0.24
Similarity weight: 0.78
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.81
¬ Remarkable(theme, has quality better)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.01
¬ Remarkable(salvation, be more expensive than dlc)
0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.01
¬ Remarkable(salvation, be more expensive than previous dlc)
0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.11
¬ Remarkable(unity, look better than openbox)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.84
Evidence: 0.09
Plausible(happiness, be better than money)
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.31
¬ Plausible(peace, be better than war)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.04
Plausible(happiness, be more important than money)
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.31
¬ Plausible(peace, be better than war)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.65
Plausible(theme, has quality better)
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.31
¬ Plausible(peace, be better than war)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.51
Plausible(happiness, is more important)
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.31
¬ Plausible(peace, be better than war)

Remarkability from sibling implausibility

0.48
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.84
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.11
Remarkable(unity, look better than openbox)
Evidence: 0.09
¬ Plausible(unity, look better than openbox)
0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.78
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.01
Remarkable(salvation, be more expensive than dlc)
Evidence: 0.00
¬ Plausible(salvation, be more expensive than dlc)
0.46
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.77
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.01
Remarkable(salvation, be more expensive than previous dlc)
Evidence: 0.00
¬ Plausible(salvation, be more expensive than previous dlc)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.57
¬ Salient(peace, be better than war)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.30
¬ Remarkable(peace, be better than violence)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.57
Salient(peace, be better than war)
Evidence: 0.21
¬ Salient(peace, be better than violence)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.94
Remarkable(peace, be better than war)
Evidence: 0.63
¬ Remarkable(peace, was made during world war 2)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.17
¬ Plausible(peace, be better than violence)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.28
¬ Typical(peace, be better than violence)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.57
Salient(peace, be better than war)
Evidence: 0.88
¬ Salient(peace, was made during world war 2)
0.29
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.81
¬ Plausible(peace, was made during world war 2)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.85
¬ Typical(peace, was made during world war 2)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.57
Salient(peace, be better than war)
Evidence: 0.10
¬ Typical(peace, be better than war)
Evidence: 0.94
¬ Remarkable(peace, be better than war)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.31
Plausible(peace, be better than war)
Evidence: 0.10
¬ Typical(peace, be better than war)

Typicality and Rermarkability incompatibility between a parent and a child

0.37
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.10
¬ Typical(happiness, be more important than money)
0.36
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.84
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.17
¬ Typical(happiness, be better than money)
0.22
Rule weight: 0.51
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.46
¬ Typical(happiness, is more important)
0.17
Rule weight: 0.51
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.60
¬ Typical(theme, has quality better)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.13
¬ Typical(salvation, be more expensive than dlc)
0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.13
¬ Typical(salvation, be more expensive than previous dlc)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.84
Evidence: 0.94
¬ Remarkable(peace, be better than war)
Evidence: 0.32
¬ Typical(unity, look better than openbox)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.10
¬ Typical(happiness, be more important than money)
0.35
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.17
¬ Typical(happiness, be better than money)
0.22
Rule weight: 0.48
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.46
¬ Typical(happiness, is more important)
0.17
Rule weight: 0.48
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.10
Typical(peace, be better than war)
Evidence: 0.60
¬ Typical(theme, has quality better)