peach: get kidnaped in super mario galaxy 2

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents color
Weight: 0.69
, fruit
Weight: 0.67
, fresh fruit
Weight: 0.65
, food
Weight: 0.62
, crop
Weight: 0.61
Siblings nectarine
Weight: 0.60
, crab apple
Weight: 0.37
, strawberry
Weight: 0.37
, pear tree
Weight: 0.37
, pear
Weight: 0.37

Related properties

Property Similarity
get kidnaped in super mario galaxy 2 1.00
get kidnapped in super mario games 0.86
get kidnapped in most super mario games 0.86
be with mario 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.02
Plausible(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.02
¬ Salient(peach, get kidnaped in super mario galaxy 2)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.02
Remarkable(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.03
¬ Remarkable(peach, get kidnapped in super mario games)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.02
Salient(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.03
¬ Salient(peach, get kidnapped in super mario games)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.02
Plausible(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.04
¬ Plausible(peach, get kidnapped in super mario games)
0.70
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.02
Remarkable(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.05
¬ Remarkable(peach, get kidnapped in most super mario games)
0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.02
Salient(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.05
¬ Salient(peach, get kidnapped in most super mario games)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.02
Plausible(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.06
¬ Plausible(peach, get kidnapped in most super mario games)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.18
Typical(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.23
¬ Typical(peach, get kidnapped in super mario games)
0.56
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.86
Evidence: 0.18
Typical(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.29
¬ Typical(peach, get kidnapped in most super mario games)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.02
Plausible(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.22
¬ Plausible(peach, be with mario)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.02
Salient(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.24
¬ Salient(peach, be with mario)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.18
Typical(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.32
¬ Typical(peach, be with mario)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.81
Evidence: 0.02
Remarkable(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.35
¬ Remarkable(peach, be with mario)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.02
Salient(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.18
¬ Typical(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.02
¬ Remarkable(peach, get kidnaped in super mario galaxy 2)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.02
Plausible(peach, get kidnaped in super mario galaxy 2)
Evidence: 0.18
¬ Typical(peach, get kidnaped in super mario galaxy 2)