percussion instrument: be used to keep beat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.90
, instrument
Weight: 0.66
, equipment
Weight: 0.62
, accessory
Weight: 0.57
, sound
Weight: 0.52
Siblings wind instrument
Weight: 0.83
, marimba
Weight: 0.83
, bass drum
Weight: 0.80
, bass guitar
Weight: 0.80
, vibraphone
Weight: 0.78

Related properties

Property Similarity
be used to keep beat 1.00
be used to beat 0.94
be used to play beat 0.92
be used to set beat 0.91
be used to produce beat 0.90
be used to make low musical beat 0.82
be used to provide rhythmic beat 0.78
be used to keep time in music 0.77
be save to be play again 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.17
Rule weight: 0.66
Evidence weight: 0.34
Similarity weight: 0.77
Evidence: 0.09
Plausible(sound, be save to be play again)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.09
¬ Plausible(sound, be save to be play again)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.12
¬ Remarkable(sound, be save to be play again)

Remarkability exclusitivity between siblings

0.11
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.71
¬ Remarkable(bass drum, be used to beat)
0.11
Rule weight: 0.13
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.53
¬ Remarkable(bass drum, be used to set beat)
0.11
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.69
¬ Remarkable(bass drum, be used to play beat)
0.11
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.72
¬ Remarkable(bass drum, be used to produce beat)
0.10
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make low musical beat)

Remarkability from parent implausibility

0.28
Rule weight: 0.42
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.09
Plausible(sound, be save to be play again)
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.16
¬ Plausible(percussion instrument, be used to keep beat)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.71
Remarkable(bass drum, be used to beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to beat)
0.55
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.92
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.69
Remarkable(bass drum, be used to play beat)
Evidence: 0.07
¬ Plausible(bass drum, be used to play beat)
0.54
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.53
Remarkable(bass drum, be used to set beat)
Evidence: 0.05
¬ Plausible(bass drum, be used to set beat)
0.53
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.72
Remarkable(bass drum, be used to produce beat)
Evidence: 0.04
¬ Plausible(bass drum, be used to produce beat)
0.49
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.80
Remarkable(bass drum, be used to make low musical beat)
Evidence: 0.03
¬ Plausible(bass drum, be used to make low musical beat)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.11
¬ Salient(percussion instrument, be used to keep beat)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.07
¬ Plausible(percussion instrument, be used to beat)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.73
Typical(percussion instrument, be used to keep beat)
Evidence: 0.69
¬ Typical(percussion instrument, be used to beat)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.73
Typical(percussion instrument, be used to keep beat)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.60
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.13
¬ Plausible(percussion instrument, be used to provide rhythmic beat)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.73
Typical(percussion instrument, be used to keep beat)
Evidence: 0.50
¬ Typical(percussion instrument, be used to provide rhythmic beat)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.49
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.94
Evidence: 0.11
Salient(percussion instrument, be used to keep beat)
Evidence: 0.44
¬ Salient(percussion instrument, be used to beat)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.11
Salient(percussion instrument, be used to keep beat)
Evidence: 0.38
¬ Salient(percussion instrument, be used to keep time in music)
0.43
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.94
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.53
¬ Remarkable(percussion instrument, be used to beat)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
0.29
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.78
Evidence: 0.13
Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.66
¬ Remarkable(percussion instrument, be used to provide rhythmic beat)
0.27
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.78
Evidence: 0.11
Salient(percussion instrument, be used to keep beat)
Evidence: 0.66
¬ Salient(percussion instrument, be used to provide rhythmic beat)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.11
Salient(percussion instrument, be used to keep beat)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.16
Plausible(percussion instrument, be used to keep beat)
Evidence: 0.73
¬ Typical(percussion instrument, be used to keep beat)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.87
¬ Typical(sound, be save to be play again)

Typicality and Rermarkability incompatibility between siblings

0.12
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.64
¬ Typical(bass drum, be used to beat)
0.12
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.56
¬ Typical(bass drum, be used to play beat)
0.11
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.63
¬ Typical(bass drum, be used to produce beat)
0.11
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.91
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.71
¬ Typical(bass drum, be used to set beat)
0.10
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.13
¬ Remarkable(percussion instrument, be used to keep beat)
Evidence: 0.60
¬ Typical(bass drum, be used to make low musical beat)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.73
Typical(percussion instrument, be used to keep beat)
Evidence: 0.87
¬ Typical(sound, be save to be play again)