percussion instrument: be used to keep time in music

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents musical instrument
Weight: 0.90
, instrument
Weight: 0.66
, equipment
Weight: 0.62
, accessory
Weight: 0.57
, sound
Weight: 0.52
Siblings wind instrument
Weight: 0.83
, marimba
Weight: 0.83
, bass drum
Weight: 0.80
, bass guitar
Weight: 0.80
, vibraphone
Weight: 0.78

Related properties

Property Similarity
be used to keep time in music 1.00
be used to make music 0.88
make music 0.87
be used to music 0.85
be at music 0.85
be used to play music 0.84
be used to entertain other person with music 0.83
be used to create music 0.83
play lot of music 0.82
be used to learn to play music 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.55
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 0.87
Evidence: 0.86
Plausible(instrument, make music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.54
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.76
Plausible(instrument, be used to make music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.52
Rule weight: 0.66
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.78
Plausible(instrument, be used to music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.50
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.85
Evidence: 0.69
Plausible(musical instrument, be used to music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.49
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.84
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.46
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.84
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.41
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.85
Evidence: 0.23
Plausible(sound, be at music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.40
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.22
Plausible(musical instrument, be used to entertain other person with music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.39
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
0.39
Rule weight: 0.66
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.23
¬ Plausible(sound, be at music)
0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.20
¬ Plausible(instrument, play lot of music)
0.07
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.22
¬ Plausible(musical instrument, be used to entertain other person with music)
0.07
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.21
¬ Plausible(musical instrument, be used to learn to play music)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.84
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.51
¬ Plausible(musical instrument, be used to play music)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.84
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.64
¬ Plausible(instrument, be used to play music)
0.04
Rule weight: 0.09
Evidence weight: 0.51
Similarity weight: 0.85
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.69
¬ Plausible(musical instrument, be used to music)
0.04
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.76
¬ Plausible(instrument, be used to make music)
0.04
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.85
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.78
¬ Plausible(instrument, be used to music)
0.03
Rule weight: 0.09
Evidence weight: 0.39
Similarity weight: 0.87
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.86
¬ Plausible(instrument, make music)

Remarkability exclusitivity betweem a parent and a child

0.39
Rule weight: 0.58
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.34
¬ Remarkable(sound, be at music)
0.24
Rule weight: 0.58
Evidence weight: 0.51
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.81
¬ Remarkable(instrument, play lot of music)
0.24
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.89
¬ Remarkable(instrument, be used to make music)
0.23
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.89
¬ Remarkable(instrument, make music)
0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.87
¬ Remarkable(instrument, be used to play music)
0.23
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.88
¬ Remarkable(instrument, be used to music)
0.22
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.91
¬ Remarkable(musical instrument, be used to music)
0.22
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.90
¬ Remarkable(musical instrument, be used to entertain other person with music)
0.22
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.91
¬ Remarkable(musical instrument, be used to play music)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.90
¬ Remarkable(musical instrument, be used to learn to play music)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to make music)
0.06
Rule weight: 0.13
Evidence weight: 0.52
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.80
¬ Remarkable(bass drum, be used to play music)
0.05
Rule weight: 0.13
Evidence weight: 0.45
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.91
¬ Remarkable(wind instrument, be used to make music)
0.05
Rule weight: 0.13
Evidence weight: 0.47
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.87
¬ Remarkable(wind instrument, be used to create music)
0.05
Rule weight: 0.13
Evidence weight: 0.41
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.97
¬ Remarkable(wind instrument, make music)

Remarkability from parent implausibility

0.36
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.88
Evidence: 0.76
Plausible(instrument, be used to make music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.36
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.87
Evidence: 0.86
Plausible(instrument, make music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.85
Evidence: 0.78
Plausible(instrument, be used to music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.69
Plausible(musical instrument, be used to music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.34
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.84
Evidence: 0.64
Plausible(instrument, be used to play music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.33
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.84
Evidence: 0.51
Plausible(musical instrument, be used to play music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.23
Plausible(sound, be at music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.32
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.22
Plausible(musical instrument, be used to entertain other person with music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.20
Plausible(instrument, play lot of music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)
0.31
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.21
Plausible(musical instrument, be used to learn to play music)
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.29
¬ Plausible(percussion instrument, be used to keep time in music)

Remarkability from sibling implausibility

0.52
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.87
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.97
Remarkable(wind instrument, make music)
Evidence: 0.28
¬ Plausible(wind instrument, make music)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.91
Remarkable(wind instrument, be used to make music)
Evidence: 0.69
¬ Plausible(wind instrument, be used to make music)
0.51
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.88
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.80
Remarkable(bass drum, be used to make music)
Evidence: 0.31
¬ Plausible(bass drum, be used to make music)
0.49
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.84
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.80
Remarkable(bass drum, be used to play music)
Evidence: 0.20
¬ Plausible(bass drum, be used to play music)
0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.87
Remarkable(wind instrument, be used to create music)
Evidence: 0.53
¬ Plausible(wind instrument, be used to create music)

Salient implies Plausible

0.20
Rule weight: 0.28
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.38
¬ Salient(percussion instrument, be used to keep time in music)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.88
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.10
¬ Typical(percussion instrument, be used to make music)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.12
¬ Typical(percussion instrument, be used to create music)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.21
¬ Typical(percussion instrument, be used to music)
0.62
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.21
¬ Typical(percussion instrument, be used to play music)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.36
¬ Plausible(percussion instrument, be used to play music)
0.52
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.85
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.41
¬ Plausible(percussion instrument, be used to music)
0.49
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.88
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.89
¬ Remarkable(percussion instrument, be used to make music)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.84
¬ Remarkable(percussion instrument, be used to music)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.84
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.87
¬ Remarkable(percussion instrument, be used to play music)
0.46
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.60
Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.87
¬ Remarkable(percussion instrument, be used to create music)
0.38
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.64
¬ Plausible(percussion instrument, be used to create music)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.88
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.69
¬ Plausible(percussion instrument, be used to make music)
0.38
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.85
Evidence: 0.38
Salient(percussion instrument, be used to keep time in music)
Evidence: 0.78
¬ Salient(percussion instrument, be used to music)
0.36
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.84
Evidence: 0.38
Salient(percussion instrument, be used to keep time in music)
Evidence: 0.80
¬ Salient(percussion instrument, be used to play music)
0.33
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.88
Evidence: 0.38
Salient(percussion instrument, be used to keep time in music)
Evidence: 0.90
¬ Salient(percussion instrument, be used to make music)
0.32
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.83
Evidence: 0.38
Salient(percussion instrument, be used to keep time in music)
Evidence: 0.89
¬ Salient(percussion instrument, be used to create music)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.38
Salient(percussion instrument, be used to keep time in music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.29
Plausible(percussion instrument, be used to keep time in music)
Evidence: 0.36
¬ Typical(percussion instrument, be used to keep time in music)

Typicality and Rermarkability incompatibility between a parent and a child

0.43
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.08
¬ Typical(instrument, be used to make music)
0.43
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.06
¬ Typical(instrument, make music)
0.41
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.08
¬ Typical(instrument, be used to music)
0.41
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.09
¬ Typical(musical instrument, be used to music)
0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.39
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)
0.35
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.30
¬ Typical(musical instrument, be used to entertain other person with music)
0.34
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.32
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.82
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.39
¬ Typical(instrument, play lot of music)
0.30
Rule weight: 0.51
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.49
¬ Typical(sound, be at music)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.08
¬ Typical(wind instrument, be used to make music)
0.11
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.06
¬ Typical(wind instrument, make music)
0.10
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.14
¬ Typical(wind instrument, be used to create music)
0.10
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.27
¬ Typical(bass drum, be used to make music)
0.09
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.60
¬ Remarkable(percussion instrument, be used to keep time in music)
Evidence: 0.36
¬ Typical(bass drum, be used to play music)

Typicality inheritance from parent to child

0.41
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.08
¬ Typical(instrument, be used to make music)
0.40
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.06
¬ Typical(instrument, make music)
0.39
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.08
¬ Typical(instrument, be used to music)
0.39
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.85
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.09
¬ Typical(musical instrument, be used to music)
0.38
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.84
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.13
¬ Typical(instrument, be used to play music)
0.37
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.14
¬ Typical(musical instrument, be used to play music)
0.33
Rule weight: 0.48
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.30
¬ Typical(musical instrument, be used to entertain other person with music)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.30
¬ Typical(musical instrument, be used to learn to play music)
0.30
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.39
¬ Typical(instrument, play lot of music)
0.28
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.85
Evidence: 0.36
Typical(percussion instrument, be used to keep time in music)
Evidence: 0.49
¬ Typical(sound, be at music)