perform: be used to entertain other person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents service
Weight: 0.43
, action
Weight: 0.32
, step
Weight: 0.30
, anything
Weight: 0.27
, game
Weight: 0.24
Siblings bar service
Weight: 0.28
, air travel
Weight: 0.28
, bus stop
Weight: 0.27
, meet
Weight: 0.27
, postal service
Weight: 0.27

Related properties

Property Similarity
be used to entertain other person 1.00
causes entertain other person 0.98
be used to entertain person 0.97
be used to entertain others 0.94
be used to entertain 0.92
causes entertain 0.89
be used to help other person enjoy themselves 0.85
be used to meet person at 0.78
be more fun with more person play 0.77
be used to amuse oneself 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)
0.42
Rule weight: 0.66
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.97
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.22
¬ Plausible(game, be used to entertain person)
0.06
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.05
Rule weight: 0.09
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.48
¬ Plausible(game, be used to amuse oneself)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.63
Similarity weight: 0.97
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.49
¬ Remarkable(game, be used to entertain person)
0.25
Rule weight: 0.58
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.56
¬ Remarkable(game, be used to amuse oneself)
0.16
Rule weight: 0.58
Evidence weight: 0.36
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.56
¬ Remarkable(bus stop, be used to meet person at)

Remarkability from parent implausibility

0.38
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.22
Plausible(game, be used to entertain person)
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.30
¬ Plausible(perform, be used to entertain other person)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.48
Plausible(game, be used to amuse oneself)
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.30
¬ Plausible(perform, be used to entertain other person)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.30
¬ Plausible(perform, be used to entertain other person)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.56
Remarkable(bus stop, be used to meet person at)
Evidence: 0.06
¬ Plausible(bus stop, be used to meet person at)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.74
¬ Salient(perform, be used to entertain other person)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.92
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.11
¬ Typical(perform, be used to entertain)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.22
¬ Typical(perform, be used to entertain person)
0.70
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.98
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.24
¬ Plausible(perform, causes entertain other person)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.74
¬ Remarkable(perform, causes entertain other person)
0.68
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.98
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.71
¬ Salient(perform, causes entertain other person)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.18
¬ Typical(perform, causes entertain)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.76
¬ Remarkable(perform, be used to entertain person)
0.67
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.94
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.23
¬ Plausible(perform, be used to entertain others)
0.66
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.94
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.70
¬ Remarkable(perform, be used to entertain others)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.68
¬ Salient(perform, be used to entertain others)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.85
¬ Salient(perform, be used to entertain person)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.75
¬ Remarkable(perform, be used to entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.75
¬ Remarkable(perform, causes entertain)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.98
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.42
¬ Typical(perform, causes entertain other person)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.75
Remarkable(perform, be used to entertain other person)
Evidence: 0.70
¬ Remarkable(perform, be used to help other person enjoy themselves)
0.60
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.85
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.66
¬ Salient(perform, be used to help other person enjoy themselves)
0.59
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.92
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.93
¬ Salient(perform, be used to entertain)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.89
¬ Salient(perform, causes entertain)
0.57
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.94
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.43
¬ Typical(perform, be used to entertain others)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.33
¬ Typical(perform, be used to help other person enjoy themselves)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.35
¬ Plausible(perform, be used to help other person enjoy themselves)
0.52
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.97
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.54
¬ Plausible(perform, be used to entertain person)
0.42
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.89
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.65
¬ Plausible(perform, causes entertain)
0.35
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.92
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.79
¬ Plausible(perform, be used to entertain)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.74
Salient(perform, be used to entertain other person)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.30
Plausible(perform, be used to entertain other person)
Evidence: 0.35
¬ Typical(perform, be used to entertain other person)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.31
Rule weight: 0.51
Evidence weight: 0.63
Similarity weight: 0.97
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.29
Rule weight: 0.51
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.75
¬ Remarkable(perform, be used to entertain other person)
Evidence: 0.69
¬ Typical(bus stop, be used to meet person at)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.97
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.49
¬ Typical(game, be used to entertain person)
0.31
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.27
¬ Typical(game, be used to amuse oneself)
0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.35
Typical(perform, be used to entertain other person)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)