performer: take bow after play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents star
Weight: 0.66
, person
Weight: 0.63
, artist
Weight: 0.59
, songwriter
Weight: 0.56
, figure
Weight: 0.56
Siblings singer
Weight: 0.68
, musician
Weight: 0.64
, actor
Weight: 0.64
, tom jones
Weight: 0.61
, mentor
Weight: 0.60

Related properties

Property Similarity
take bow after play 1.00
take bow 0.95
bow at end 0.89
bow 0.89
bow at end of show 0.88

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.33
¬ Remarkable(actor, bow at end)
0.09
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.52
¬ Remarkable(actor, bow)
0.09
Rule weight: 0.13
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.62
¬ Remarkable(musician, bow)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.52
Remarkable(actor, bow)
Evidence: 0.54
¬ Plausible(actor, bow)
0.48
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.89
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.62
Remarkable(musician, bow)
Evidence: 0.69
¬ Plausible(musician, bow)
0.46
Rule weight: 0.60
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.33
Remarkable(actor, bow at end)
Evidence: 0.57
¬ Plausible(actor, bow at end)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.64
¬ Salient(performer, take bow after play)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.75
Typical(performer, take bow after play)
Evidence: 0.56
¬ Typical(performer, take bow)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.51
¬ Plausible(performer, take bow)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.64
Salient(performer, take bow after play)
Evidence: 0.51
¬ Salient(performer, take bow)
0.66
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.89
Evidence: 0.75
Typical(performer, take bow after play)
Evidence: 0.55
¬ Typical(performer, bow)
0.61
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.89
Evidence: 0.75
Typical(performer, take bow after play)
Evidence: 0.78
¬ Typical(performer, bow at end)
0.61
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.89
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.56
¬ Plausible(performer, bow)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.88
Evidence: 0.75
Typical(performer, take bow after play)
Evidence: 0.78
¬ Typical(performer, bow at end of show)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.64
Salient(performer, take bow after play)
Evidence: 0.64
¬ Salient(performer, bow)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.64
Salient(performer, take bow after play)
Evidence: 0.66
¬ Salient(performer, bow at end)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.44
Remarkable(performer, take bow after play)
Evidence: 0.51
¬ Remarkable(performer, take bow)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.67
¬ Plausible(performer, bow at end)
0.58
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.89
Evidence: 0.44
Remarkable(performer, take bow after play)
Evidence: 0.43
¬ Remarkable(performer, bow at end)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.69
¬ Plausible(performer, bow at end of show)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.88
Evidence: 0.64
Salient(performer, take bow after play)
Evidence: 0.70
¬ Salient(performer, bow at end of show)
0.56
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.88
Evidence: 0.44
Remarkable(performer, take bow after play)
Evidence: 0.46
¬ Remarkable(performer, bow at end of show)
0.47
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.89
Evidence: 0.44
Remarkable(performer, take bow after play)
Evidence: 0.67
¬ Remarkable(performer, bow)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.64
Salient(performer, take bow after play)
Evidence: 0.75
¬ Typical(performer, take bow after play)
Evidence: 0.44
¬ Remarkable(performer, take bow after play)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.64
Plausible(performer, take bow after play)
Evidence: 0.75
¬ Typical(performer, take bow after play)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.61
¬ Typical(actor, bow)
0.08
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.73
¬ Typical(musician, bow)
0.08
Rule weight: 0.14
Evidence weight: 0.67
Similarity weight: 0.89
Evidence: 0.44
¬ Remarkable(performer, take bow after play)
Evidence: 0.76
¬ Typical(actor, bow at end)