person: how fast does puzzle

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents elderly person
Weight: 0.80
, other person
Weight: 0.80
, human being
Weight: 0.68
, foreigner
Weight: 0.65
Siblings homeless person
Weight: 0.82
, one person
Weight: 0.81
, dead person
Weight: 0.78
, married person
Weight: 0.71
, public servant
Weight: 0.71

Related properties

Property Similarity
how fast does puzzle 1.00
actually can change world 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.08
Rule weight: 0.13
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(person, how fast does puzzle)
Evidence: 0.32
¬ Remarkable(one person, actually can change world)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.85
Plausible(person, how fast does puzzle)
Evidence: 0.32
Remarkable(one person, actually can change world)
Evidence: 0.53
¬ Plausible(one person, actually can change world)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.85
Plausible(person, how fast does puzzle)
Evidence: 0.91
¬ Salient(person, how fast does puzzle)

Similarity expansion

0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.89
Typical(person, how fast does puzzle)
Evidence: 0.60
¬ Typical(person, actually can change world)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.91
Salient(person, how fast does puzzle)
Evidence: 0.80
¬ Salient(person, actually can change world)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.85
Plausible(person, how fast does puzzle)
Evidence: 0.64
¬ Plausible(person, actually can change world)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.72
Remarkable(person, how fast does puzzle)
Evidence: 0.84
¬ Remarkable(person, actually can change world)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.91
Salient(person, how fast does puzzle)
Evidence: 0.89
¬ Typical(person, how fast does puzzle)
Evidence: 0.72
¬ Remarkable(person, how fast does puzzle)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(person, how fast does puzzle)
Evidence: 0.89
¬ Typical(person, how fast does puzzle)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.72
¬ Remarkable(person, how fast does puzzle)
Evidence: 0.72
¬ Typical(one person, actually can change world)