person: wants to play game

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents elderly person
Weight: 0.80
, other person
Weight: 0.80
, man
Weight: 0.65
Siblings homeless person
Weight: 0.82
, dead person
Weight: 0.78
, young person
Weight: 0.70

Related properties

Property Similarity
wants to play game 1.00
like to play game 0.95
wants to play game for fun 0.95
learn by play game 0.93
wants to play board game 0.92
wants to win game 0.92
play 0.92
wants to play competitive game 0.91
be used to play 0.91
play game with computer 0.90

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(person, wants to play game)
Evidence: 0.98
¬ Salient(person, wants to play game)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Salient(person, wants to play game)
Evidence: 0.97
¬ Typical(person, wants to play game)
Evidence: 0.00
¬ Remarkable(person, wants to play game)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(person, wants to play game)
Evidence: 0.97
¬ Typical(person, wants to play game)