pharmacy: just have everything

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents shop
Weight: 0.64
, food store
Weight: 0.64
, location
Weight: 0.63
, field
Weight: 0.62
Siblings grocery store
Weight: 0.39
, convenience store
Weight: 0.37
, supermarket
Weight: 0.36
, clothing store
Weight: 0.36
, hardware store
Weight: 0.35

Related properties

Property Similarity
just have everything 1.00
move around things 0.81
do gapscans 0.81
need know 0.81
be like 0.78
throw away good food 0.77
go out of business 0.77
sell things for 99p 0.77
get back money 0.76
gets shot by everyone 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.48
Rule weight: 0.66
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.94
Plausible(shop, sell things for 99p)
Evidence: 0.92
¬ Typical(pharmacy, just have everything)
0.31
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.53
Plausible(shop, do gapscans)
Evidence: 0.92
¬ Typical(pharmacy, just have everything)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.81
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.53
¬ Plausible(shop, do gapscans)
0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.94
¬ Plausible(shop, sell things for 99p)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.29
¬ Remarkable(shop, do gapscans)
0.27
Rule weight: 0.58
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.59
¬ Remarkable(shop, sell things for 99p)

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.19
¬ Remarkable(convenience store, gets shot by everyone)
0.08
Rule weight: 0.13
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.26
¬ Remarkable(grocery store, go out of business)
0.08
Rule weight: 0.13
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.27
¬ Remarkable(clothing store, go out of business)
0.07
Rule weight: 0.13
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.54
¬ Remarkable(supermarket, throw away good food)
0.06
Rule weight: 0.13
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.66
¬ Remarkable(grocery store, get back money)
0.05
Rule weight: 0.13
Evidence weight: 0.44
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.87
¬ Remarkable(supermarket, need know)
0.04
Rule weight: 0.13
Evidence weight: 0.36
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.99
¬ Remarkable(supermarket, move around things)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.94
Plausible(shop, sell things for 99p)
Evidence: 0.64
Remarkable(pharmacy, just have everything)
Evidence: 0.88
¬ Plausible(pharmacy, just have everything)
0.29
Rule weight: 0.42
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.53
Plausible(shop, do gapscans)
Evidence: 0.64
Remarkable(pharmacy, just have everything)
Evidence: 0.88
¬ Plausible(pharmacy, just have everything)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.99
Remarkable(supermarket, move around things)
Evidence: 0.19
¬ Plausible(supermarket, move around things)
0.48
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.87
Remarkable(supermarket, need know)
Evidence: 0.59
¬ Plausible(supermarket, need know)
0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.26
Remarkable(grocery store, go out of business)
Evidence: 0.24
¬ Plausible(grocery store, go out of business)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.27
Remarkable(clothing store, go out of business)
Evidence: 0.39
¬ Plausible(clothing store, go out of business)
0.44
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.19
Remarkable(convenience store, gets shot by everyone)
Evidence: 0.19
¬ Plausible(convenience store, gets shot by everyone)
0.44
Rule weight: 0.60
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.66
Remarkable(grocery store, get back money)
Evidence: 0.87
¬ Plausible(grocery store, get back money)
0.44
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.54
Remarkable(supermarket, throw away good food)
Evidence: 0.80
¬ Plausible(supermarket, throw away good food)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.94
¬ Salient(pharmacy, just have everything)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Salient(pharmacy, just have everything)
Evidence: 0.81
¬ Salient(pharmacy, be like)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.92
Typical(pharmacy, just have everything)
Evidence: 0.73
¬ Typical(pharmacy, be like)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.71
¬ Plausible(pharmacy, be like)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.64
Remarkable(pharmacy, just have everything)
Evidence: 0.70
¬ Remarkable(pharmacy, be like)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.94
Salient(pharmacy, just have everything)
Evidence: 0.92
¬ Typical(pharmacy, just have everything)
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.88
Plausible(pharmacy, just have everything)
Evidence: 0.92
¬ Typical(pharmacy, just have everything)

Typicality and Rermarkability incompatibility between a parent and a child

0.21
Rule weight: 0.51
Evidence weight: 0.52
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.75
¬ Typical(shop, do gapscans)
0.14
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.98
¬ Typical(shop, sell things for 99p)

Typicality and Rermarkability incompatibility between siblings

0.11
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.01
¬ Typical(supermarket, move around things)
0.08
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.43
¬ Typical(grocery store, go out of business)
0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.48
¬ Typical(supermarket, need know)
0.07
Rule weight: 0.14
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.42
¬ Typical(convenience store, gets shot by everyone)
0.06
Rule weight: 0.14
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.59
¬ Typical(clothing store, go out of business)
0.05
Rule weight: 0.14
Evidence weight: 0.44
Similarity weight: 0.77
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.88
¬ Typical(supermarket, throw away good food)
0.04
Rule weight: 0.14
Evidence weight: 0.41
Similarity weight: 0.76
Evidence: 0.64
¬ Remarkable(pharmacy, just have everything)
Evidence: 0.91
¬ Typical(grocery store, get back money)

Typicality inheritance from parent to child

0.37
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.92
Typical(pharmacy, just have everything)
Evidence: 0.75
¬ Typical(shop, do gapscans)
0.34
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.92
Typical(pharmacy, just have everything)
Evidence: 0.98
¬ Typical(shop, sell things for 99p)