picker: is wheel fortnite

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents show
Weight: 0.42
, equipment
Weight: 0.40
, example
Weight: 0.38
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Weight: 0.37
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Weight: 0.36
Siblings sewing machine
Weight: 0.29
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Weight: 0.28
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Weight: 0.28
, conveyor belt
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Related properties

Property Similarity
is wheel fortnite 1.00
has quality wheel 0.94

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.31
Plausible(picker, is wheel fortnite)
Evidence: 0.22
¬ Salient(picker, is wheel fortnite)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.94
Evidence: 0.54
Typical(picker, is wheel fortnite)
Evidence: 0.62
¬ Typical(picker, has quality wheel)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.19
Remarkable(picker, is wheel fortnite)
Evidence: 0.45
¬ Remarkable(picker, has quality wheel)
0.50
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.94
Evidence: 0.31
Plausible(picker, is wheel fortnite)
Evidence: 0.54
¬ Plausible(picker, has quality wheel)
0.48
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.94
Evidence: 0.22
Salient(picker, is wheel fortnite)
Evidence: 0.53
¬ Salient(picker, has quality wheel)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.22
Salient(picker, is wheel fortnite)
Evidence: 0.54
¬ Typical(picker, is wheel fortnite)
Evidence: 0.19
¬ Remarkable(picker, is wheel fortnite)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.31
Plausible(picker, is wheel fortnite)
Evidence: 0.54
¬ Typical(picker, is wheel fortnite)