pickle: be bad for dogs

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.64
, pickled food
Weight: 0.61
, product
Weight: 0.60
, dish
Weight: 0.58
Siblings sauerkraut
Weight: 0.56
, potato salad
Weight: 0.35
, meat pie
Weight: 0.35
, apple pie
Weight: 0.35
, spaghetti sauce
Weight: 0.35

Related properties

Property Similarity
be bad for dogs 1.00
scare cats 0.77
go bad 0.77
be tested without animals 0.76
be bad for game 0.76
be tested on animals 0.76
be considered bad 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.43
Rule weight: 0.66
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.45
¬ Typical(pickle, be bad for dogs)
0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.48
Plausible(product, be tested on animals)
Evidence: 0.45
¬ Typical(pickle, be bad for dogs)
0.30
Rule weight: 0.66
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.09
Plausible(product, be tested without animals)
Evidence: 0.45
¬ Typical(pickle, be bad for dogs)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.09
¬ Plausible(product, be tested without animals)
0.04
Rule weight: 0.09
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.48
¬ Plausible(product, be tested on animals)
0.03
Rule weight: 0.09
Evidence weight: 0.48
Similarity weight: 0.76
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.09
¬ Remarkable(product, be tested without animals)
0.37
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.79
¬ Remarkable(item, be bad for game)
0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.84
¬ Remarkable(product, be tested on animals)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.03
¬ Remarkable(potato salad, go bad)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.12
¬ Remarkable(potato salad, be considered bad)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.20
Remarkable(pickle, be bad for dogs)
Evidence: 0.22
¬ Plausible(pickle, be bad for dogs)
0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.48
Plausible(product, be tested on animals)
Evidence: 0.20
Remarkable(pickle, be bad for dogs)
Evidence: 0.22
¬ Plausible(pickle, be bad for dogs)
0.27
Rule weight: 0.42
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.09
Plausible(product, be tested without animals)
Evidence: 0.20
Remarkable(pickle, be bad for dogs)
Evidence: 0.22
¬ Plausible(pickle, be bad for dogs)

Remarkability from sibling implausibility

0.45
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.03
Remarkable(potato salad, go bad)
Evidence: 0.02
¬ Plausible(potato salad, go bad)
0.41
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.12
Remarkable(potato salad, be considered bad)
Evidence: 0.14
¬ Plausible(potato salad, be considered bad)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.19
¬ Salient(pickle, be bad for dogs)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.19
Salient(pickle, be bad for dogs)
Evidence: 0.45
¬ Typical(pickle, be bad for dogs)
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)

Typical implies Plausible

0.31
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.22
Plausible(pickle, be bad for dogs)
Evidence: 0.45
¬ Typical(pickle, be bad for dogs)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.36
¬ Typical(product, be tested without animals)
0.36
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.38
¬ Typical(product, be tested on animals)
0.34
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.20
¬ Typical(potato salad, go bad)
0.09
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.20
¬ Remarkable(pickle, be bad for dogs)
Evidence: 0.43
¬ Typical(potato salad, be considered bad)

Typicality inheritance from parent to child

0.30
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.45
Typical(pickle, be bad for dogs)
Evidence: 0.36
¬ Typical(product, be tested without animals)
0.29
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.45
Typical(pickle, be bad for dogs)
Evidence: 0.38
¬ Typical(product, be tested on animals)
0.24
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.45
Typical(pickle, be bad for dogs)
Evidence: 0.65
¬ Typical(item, be bad for game)