pickle: get spoiled in rainy season

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents item
Weight: 0.64
, pickled food
Weight: 0.61
, product
Weight: 0.60
, dish
Weight: 0.58
Siblings sauerkraut
Weight: 0.56
, potato salad
Weight: 0.35
, meat pie
Weight: 0.35
, apple pie
Weight: 0.35
, spaghetti sauce
Weight: 0.35

Related properties

Property Similarity
get spoiled in rainy season 1.00
spoil in rainy season 0.95
be bad for game 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.37
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.79
¬ Typical(pickle, get spoiled in rainy season)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.59
Plausible(pickle, get spoiled in rainy season)
Evidence: 0.67
¬ Plausible(item, be bad for game)

Remarkability exclusitivity betweem a parent and a child

0.33
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(pickle, get spoiled in rainy season)
Evidence: 0.79
¬ Remarkable(item, be bad for game)

Remarkability from parent implausibility

0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.67
Plausible(item, be bad for game)
Evidence: 0.30
Remarkable(pickle, get spoiled in rainy season)
Evidence: 0.59
¬ Plausible(pickle, get spoiled in rainy season)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.81
Similarity weight: 1.00
Evidence: 0.59
Plausible(pickle, get spoiled in rainy season)
Evidence: 0.46
¬ Salient(pickle, get spoiled in rainy season)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.79
Typical(pickle, get spoiled in rainy season)
Evidence: 0.89
¬ Typical(pickle, spoil in rainy season)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.30
Remarkable(pickle, get spoiled in rainy season)
Evidence: 0.37
¬ Remarkable(pickle, spoil in rainy season)
0.56
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.95
Evidence: 0.59
Plausible(pickle, get spoiled in rainy season)
Evidence: 0.75
¬ Plausible(pickle, spoil in rainy season)
0.51
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.95
Evidence: 0.46
Salient(pickle, get spoiled in rainy season)
Evidence: 0.70
¬ Salient(pickle, spoil in rainy season)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.46
Salient(pickle, get spoiled in rainy season)
Evidence: 0.79
¬ Typical(pickle, get spoiled in rainy season)
Evidence: 0.30
¬ Remarkable(pickle, get spoiled in rainy season)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.59
Plausible(pickle, get spoiled in rainy season)
Evidence: 0.79
¬ Typical(pickle, get spoiled in rainy season)

Typicality and Rermarkability incompatibility between a parent and a child

0.31
Rule weight: 0.51
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.30
¬ Remarkable(pickle, get spoiled in rainy season)
Evidence: 0.65
¬ Typical(item, be bad for game)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.79
Typical(pickle, get spoiled in rainy season)
Evidence: 0.65
¬ Typical(item, be bad for game)