pitcher: be pretty and useful

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents athlete
Weight: 0.61
, baseball player
Weight: 0.58
, game
Weight: 0.58
, item
Weight: 0.58
, thing
Weight: 0.55
Siblings strikeout
Weight: 0.67
, starter
Weight: 0.57
, outfielder
Weight: 0.52
, batter
Weight: 0.46
, infield
Weight: 0.38

Related properties

Property Similarity
be pretty and useful 1.00
be useless but still enjoyable 0.83
be useful for store water 0.82
be used to have fun 0.80
throw pretty far 0.80
be used to fun 0.78
be fun stuff 0.77
be more attractive when they be small 0.76
be more fun with more person play 0.75
be more fun with friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.37
Rule weight: 0.66
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.37
Rule weight: 0.66
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.36
Rule weight: 0.66
Evidence weight: 0.64
Similarity weight: 0.83
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.31
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.24
Plausible(thing, be more attractive when they be small)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.31
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.75
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.27
Rule weight: 0.66
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.05
Plausible(athlete, throw pretty far)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.05
¬ Plausible(athlete, throw pretty far)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.83
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.24
¬ Plausible(thing, be more attractive when they be small)
0.06
Rule weight: 0.09
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.24
¬ Plausible(game, be more fun with more person play)
0.05
Rule weight: 0.09
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.26
¬ Plausible(game, be more fun with friend)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.39
¬ Plausible(game, be used to have fun)
0.04
Rule weight: 0.09
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.46
¬ Plausible(game, be fun stuff)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.52
¬ Plausible(game, be used to fun)

Remarkability exclusitivity betweem a parent and a child

0.35
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.34
¬ Remarkable(athlete, throw pretty far)
0.35
Rule weight: 0.58
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.26
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.60
¬ Remarkable(thing, be more attractive when they be small)
0.21
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.75
¬ Remarkable(game, be more fun with friend)
0.21
Rule weight: 0.58
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.81
¬ Remarkable(game, be used to have fun)
0.20
Rule weight: 0.58
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.79
¬ Remarkable(game, be fun stuff)
0.20
Rule weight: 0.58
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.82
¬ Remarkable(game, be used to fun)
0.18
Rule weight: 0.58
Evidence weight: 0.42
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.84
¬ Remarkable(game, be more fun with more person play)

Remarkability from parent implausibility

0.34
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.33
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.39
Plausible(game, be used to have fun)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.05
Plausible(athlete, throw pretty far)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.52
Plausible(game, be used to fun)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.46
Plausible(game, be fun stuff)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.24
Plausible(thing, be more attractive when they be small)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.24
Plausible(game, be more fun with more person play)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.31
Rule weight: 0.42
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.26
Plausible(game, be more fun with friend)
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)

Salient implies Plausible

0.11
Rule weight: 0.28
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.69
¬ Salient(pitcher, be pretty and useful)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.11
¬ Plausible(pitcher, be useful for store water)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.68
Remarkable(pitcher, be pretty and useful)
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.69
Salient(pitcher, be pretty and useful)
Evidence: 0.45
¬ Salient(pitcher, be useful for store water)
0.48
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.82
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.69
Salient(pitcher, be pretty and useful)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)

Typical implies Plausible

0.27
Rule weight: 0.48
Evidence weight: 0.55
Similarity weight: 1.00
Evidence: 0.12
Plausible(pitcher, be pretty and useful)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.34
Rule weight: 0.51
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.30
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.27
Rule weight: 0.51
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.45
¬ Typical(thing, be more attractive when they be small)
0.18
Rule weight: 0.51
Evidence weight: 0.45
Similarity weight: 0.80
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)
Evidence: 0.80
¬ Typical(athlete, throw pretty far)

Typicality inheritance from parent to child

0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.19
¬ Typical(game, be used to fun)
0.34
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.25
¬ Typical(game, be used to have fun)
0.33
Rule weight: 0.48
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.22
¬ Typical(game, be fun stuff)
0.32
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 0.83
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.30
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.35
¬ Typical(game, be more fun with more person play)
0.30
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.37
¬ Typical(game, be more fun with friend)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.45
¬ Typical(thing, be more attractive when they be small)
0.23
Rule weight: 0.48
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.51
Typical(pitcher, be pretty and useful)
Evidence: 0.80
¬ Typical(athlete, throw pretty far)