pitcher: be useful for store water

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents athlete
Weight: 0.61
, baseball player
Weight: 0.58
, game
Weight: 0.58
, item
Weight: 0.58
, thing
Weight: 0.55
Siblings strikeout
Weight: 0.67
, starter
Weight: 0.57
, outfielder
Weight: 0.52
, batter
Weight: 0.46
, infield
Weight: 0.38

Related properties

Property Similarity
be useful for store water 1.00
be pretty and useful 0.82
be at store 0.78
be useless but still enjoyable 0.76
be buy at store 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.39
Rule weight: 0.66
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)
0.32
Rule weight: 0.66
Evidence weight: 0.61
Similarity weight: 0.78
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)
0.28
Rule weight: 0.66
Evidence weight: 0.56
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)
0.23
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 0.76
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.13
¬ Plausible(thing, be buy at store)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.78
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.38
¬ Plausible(item, be at store)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.60
¬ Plausible(game, be at store)

Remarkability exclusitivity betweem a parent and a child

0.36
Rule weight: 0.58
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)
0.34
Rule weight: 0.58
Evidence weight: 0.76
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.57
¬ Remarkable(game, be at store)
0.34
Rule weight: 0.58
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.51
¬ Remarkable(thing, be buy at store)
0.32
Rule weight: 0.58
Evidence weight: 0.71
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.68
¬ Remarkable(item, be at store)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.60
Plausible(game, be at store)
Evidence: 0.42
Remarkable(pitcher, be useful for store water)
Evidence: 0.11
¬ Plausible(pitcher, be useful for store water)
0.32
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.38
Plausible(item, be at store)
Evidence: 0.42
Remarkable(pitcher, be useful for store water)
Evidence: 0.11
¬ Plausible(pitcher, be useful for store water)
0.31
Rule weight: 0.42
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.42
Remarkable(pitcher, be useful for store water)
Evidence: 0.11
¬ Plausible(pitcher, be useful for store water)
0.30
Rule weight: 0.42
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.13
Plausible(thing, be buy at store)
Evidence: 0.42
Remarkable(pitcher, be useful for store water)
Evidence: 0.11
¬ Plausible(pitcher, be useful for store water)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.45
¬ Salient(pitcher, be useful for store water)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.12
¬ Plausible(pitcher, be pretty and useful)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.63
Typical(pitcher, be useful for store water)
Evidence: 0.51
¬ Typical(pitcher, be pretty and useful)
0.43
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.45
Salient(pitcher, be useful for store water)
Evidence: 0.69
¬ Salient(pitcher, be pretty and useful)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.42
Remarkable(pitcher, be useful for store water)
Evidence: 0.68
¬ Remarkable(pitcher, be pretty and useful)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.45
Salient(pitcher, be useful for store water)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)

Typical implies Plausible

0.21
Rule weight: 0.48
Evidence weight: 0.44
Similarity weight: 1.00
Evidence: 0.11
Plausible(pitcher, be useful for store water)
Evidence: 0.63
¬ Typical(pitcher, be useful for store water)

Typicality and Rermarkability incompatibility between a parent and a child

0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.21
¬ Typical(game, be at store)
0.36
Rule weight: 0.51
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.26
¬ Typical(item, be at store)
0.32
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.51
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(pitcher, be useful for store water)
Evidence: 0.60
¬ Typical(thing, be buy at store)

Typicality inheritance from parent to child

0.35
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.63
Typical(pitcher, be useful for store water)
Evidence: 0.21
¬ Typical(game, be at store)
0.34
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.63
Typical(pitcher, be useful for store water)
Evidence: 0.26
¬ Typical(item, be at store)
0.31
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.63
Typical(pitcher, be useful for store water)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.29
Rule weight: 0.48
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.63
Typical(pitcher, be useful for store water)
Evidence: 0.60
¬ Typical(thing, be buy at store)