plan vacation: be used to have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to have fun 1.00
causes fun for all 0.90
causes enjoy 0.77
be motivated by forget grind 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.75
Plausible(plan vacation, be used to have fun)
Evidence: 0.53
¬ Salient(plan vacation, be used to have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.90
Evidence: 0.66
Remarkable(plan vacation, be used to have fun)
Evidence: 0.45
¬ Remarkable(plan vacation, causes fun for all)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.66
Remarkable(plan vacation, be used to have fun)
Evidence: 0.02
¬ Remarkable(plan vacation, be motivated by forget grind)
0.64
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.53
Salient(plan vacation, be used to have fun)
Evidence: 0.02
¬ Salient(plan vacation, be motivated by forget grind)
0.63
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.53
Salient(plan vacation, be used to have fun)
Evidence: 0.40
¬ Salient(plan vacation, causes fun for all)
0.62
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.90
Evidence: 0.75
Plausible(plan vacation, be used to have fun)
Evidence: 0.77
¬ Plausible(plan vacation, causes fun for all)
0.57
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.90
Evidence: 0.49
Typical(plan vacation, be used to have fun)
Evidence: 0.52
¬ Typical(plan vacation, causes fun for all)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.66
Remarkable(plan vacation, be used to have fun)
Evidence: 0.43
¬ Remarkable(plan vacation, causes enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.49
Typical(plan vacation, be used to have fun)
Evidence: 0.41
¬ Typical(plan vacation, causes enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.77
Evidence: 0.75
Plausible(plan vacation, be used to have fun)
Evidence: 0.84
¬ Plausible(plan vacation, causes enjoy)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.75
Plausible(plan vacation, be used to have fun)
Evidence: 0.77
¬ Plausible(plan vacation, be motivated by forget grind)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.53
Salient(plan vacation, be used to have fun)
Evidence: 0.57
¬ Salient(plan vacation, causes enjoy)
0.36
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.49
Typical(plan vacation, be used to have fun)
Evidence: 0.86
¬ Typical(plan vacation, be motivated by forget grind)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.53
Salient(plan vacation, be used to have fun)
Evidence: 0.49
¬ Typical(plan vacation, be used to have fun)
Evidence: 0.66
¬ Remarkable(plan vacation, be used to have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.75
Plausible(plan vacation, be used to have fun)
Evidence: 0.49
¬ Typical(plan vacation, be used to have fun)