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plan vacation
:
be used to have fun
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to have fun
1.00
causes fun for all
0.90
causes enjoy
0.77
be motivated by forget grind
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.75
Plausible(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.53
¬ Salient(
plan vacation
,
be used to have fun
)
Similarity expansion
0.65
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.90
Evidence:
0.66
Remarkable(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.45
¬ Remarkable(
plan vacation
,
causes fun for all
)
0.64
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.75
Evidence:
0.66
Remarkable(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.02
¬ Remarkable(
plan vacation
,
be motivated by forget grind
)
0.64
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.75
Evidence:
0.53
Salient(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.02
¬ Salient(
plan vacation
,
be motivated by forget grind
)
0.63
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.90
Evidence:
0.53
Salient(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.40
¬ Salient(
plan vacation
,
causes fun for all
)
0.62
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.90
Evidence:
0.75
Plausible(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.77
¬ Plausible(
plan vacation
,
causes fun for all
)
0.57
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.90
Evidence:
0.49
Typical(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.52
¬ Typical(
plan vacation
,
causes fun for all
)
0.56
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.77
Evidence:
0.66
Remarkable(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.43
¬ Remarkable(
plan vacation
,
causes enjoy
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.49
Typical(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.41
¬ Typical(
plan vacation
,
causes enjoy
)
0.52
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.77
Evidence:
0.75
Plausible(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.84
¬ Plausible(
plan vacation
,
causes enjoy
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.75
Plausible(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.77
¬ Plausible(
plan vacation
,
be motivated by forget grind
)
0.48
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.77
Evidence:
0.53
Salient(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.57
¬ Salient(
plan vacation
,
causes enjoy
)
0.36
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.75
Evidence:
0.49
Typical(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.86
¬ Typical(
plan vacation
,
be motivated by forget grind
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.53
Salient(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.49
¬ Typical(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.66
¬ Remarkable(
plan vacation
,
be used to have fun
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.88
Similarity weight:
1.00
Evidence:
0.75
Plausible(
plan vacation
,
be used to have fun
)
⋁
Evidence:
0.49
¬ Typical(
plan vacation
,
be used to have fun
)