play ball: causes get along

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get along 1.00
requires find other person to play with 0.75
causes you have fun with friend 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.80
Plausible(play ball, causes get along)
Evidence: 0.61
¬ Salient(play ball, causes get along)

Similarity expansion

0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.80
Plausible(play ball, causes get along)
Evidence: 0.64
¬ Plausible(play ball, requires find other person to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.61
Salient(play ball, causes get along)
Evidence: 0.34
¬ Salient(play ball, requires find other person to play with)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.42
Typical(play ball, causes get along)
Evidence: 0.27
¬ Typical(play ball, causes you have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.80
Plausible(play ball, causes get along)
Evidence: 0.83
¬ Plausible(play ball, causes you have fun with friend)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.61
Salient(play ball, causes get along)
Evidence: 0.59
¬ Salient(play ball, causes you have fun with friend)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.42
Typical(play ball, causes get along)
Evidence: 0.53
¬ Typical(play ball, requires find other person to play with)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.75
Evidence: 0.41
Remarkable(play ball, causes get along)
Evidence: 0.78
¬ Remarkable(play ball, requires find other person to play with)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.41
Remarkable(play ball, causes get along)
Evidence: 0.85
¬ Remarkable(play ball, causes you have fun with friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.61
Salient(play ball, causes get along)
Evidence: 0.42
¬ Typical(play ball, causes get along)
Evidence: 0.41
¬ Remarkable(play ball, causes get along)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.80
Plausible(play ball, causes get along)
Evidence: 0.42
¬ Typical(play ball, causes get along)