play baseball: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be fun 1.00
causes fun 0.95
be motivated by you enjoy competition 0.76
causes thrill 0.75
be motivated by enjoy sport 0.75
be used to enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.69
Plausible(play baseball, be fun)
Evidence: 0.51
¬ Salient(play baseball, be fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.69
Plausible(play baseball, be fun)
Evidence: 0.63
¬ Plausible(play baseball, causes fun)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.95
Evidence: 0.62
Remarkable(play baseball, be fun)
Evidence: 0.53
¬ Remarkable(play baseball, causes fun)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.95
Evidence: 0.51
Salient(play baseball, be fun)
Evidence: 0.46
¬ Salient(play baseball, causes fun)
0.58
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.95
Evidence: 0.55
Typical(play baseball, be fun)
Evidence: 0.65
¬ Typical(play baseball, causes fun)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.75
Evidence: 0.62
Remarkable(play baseball, be fun)
Evidence: 0.28
¬ Remarkable(play baseball, causes thrill)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.51
Salient(play baseball, be fun)
Evidence: 0.35
¬ Salient(play baseball, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.69
Plausible(play baseball, be fun)
Evidence: 0.64
¬ Plausible(play baseball, causes thrill)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.69
Plausible(play baseball, be fun)
Evidence: 0.67
¬ Plausible(play baseball, be motivated by you enjoy competition)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.51
Salient(play baseball, be fun)
Evidence: 0.49
¬ Salient(play baseball, be motivated by you enjoy competition)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.55
Typical(play baseball, be fun)
Evidence: 0.54
¬ Typical(play baseball, be motivated by you enjoy competition)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.62
Remarkable(play baseball, be fun)
Evidence: 0.72
¬ Remarkable(play baseball, be motivated by you enjoy competition)
0.43
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.75
Evidence: 0.55
Typical(play baseball, be fun)
Evidence: 0.73
¬ Typical(play baseball, causes thrill)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(play baseball, be fun)
Evidence: 0.55
¬ Typical(play baseball, be fun)
Evidence: 0.62
¬ Remarkable(play baseball, be fun)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.69
Plausible(play baseball, be fun)
Evidence: 0.55
¬ Typical(play baseball, be fun)