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play basketball
:
be used to beat other teamn
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to beat other teamn
1.00
causes either win or lose game
0.78
causes win
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.82
Similarity weight:
1.00
Evidence:
0.43
Plausible(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.32
¬ Salient(
play basketball
,
be used to beat other teamn
)
Similarity expansion
0.62
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.78
Evidence:
0.87
Typical(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.60
¬ Typical(
play basketball
,
causes either win or lose game
)
0.57
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.76
Evidence:
0.87
Typical(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.91
¬ Typical(
play basketball
,
causes win
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.76
Evidence:
0.43
Plausible(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.35
¬ Plausible(
play basketball
,
causes win
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.32
Salient(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.34
¬ Salient(
play basketball
,
causes win
)
0.49
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.78
Evidence:
0.32
Salient(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.39
¬ Salient(
play basketball
,
causes either win or lose game
)
0.45
Rule weight:
0.85
Evidence weight:
0.68
Similarity weight:
0.78
Evidence:
0.43
Plausible(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.56
¬ Plausible(
play basketball
,
causes either win or lose game
)
0.45
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.76
Evidence:
0.39
Remarkable(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.50
¬ Remarkable(
play basketball
,
causes win
)
0.34
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.78
Evidence:
0.39
Remarkable(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.79
¬ Remarkable(
play basketball
,
causes either win or lose game
)
Typical and Remarkable implies Salient
0.11
Rule weight:
0.14
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.32
Salient(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.87
¬ Typical(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.39
¬ Remarkable(
play basketball
,
be used to beat other teamn
)
Typical implies Plausible
0.24
Rule weight:
0.48
Evidence weight:
0.50
Similarity weight:
1.00
Evidence:
0.43
Plausible(
play basketball
,
be used to beat other teamn
)
⋁
Evidence:
0.87
¬ Typical(
play basketball
,
be used to beat other teamn
)