play basketball: be used to win contest

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to win contest 1.00
causes win 0.85
causes either win or lose game 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.30
Plausible(play basketball, be used to win contest)
Evidence: 0.33
¬ Salient(play basketball, be used to win contest)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.85
Evidence: 0.96
Typical(play basketball, be used to win contest)
Evidence: 0.91
¬ Typical(play basketball, causes win)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.96
Typical(play basketball, be used to win contest)
Evidence: 0.60
¬ Typical(play basketball, causes either win or lose game)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.33
Salient(play basketball, be used to win contest)
Evidence: 0.34
¬ Salient(play basketball, causes win)
0.54
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.85
Evidence: 0.30
Plausible(play basketball, be used to win contest)
Evidence: 0.35
¬ Plausible(play basketball, causes win)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.47
Remarkable(play basketball, be used to win contest)
Evidence: 0.50
¬ Remarkable(play basketball, causes win)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.33
Salient(play basketball, be used to win contest)
Evidence: 0.39
¬ Salient(play basketball, causes either win or lose game)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.80
Evidence: 0.30
Plausible(play basketball, be used to win contest)
Evidence: 0.56
¬ Plausible(play basketball, causes either win or lose game)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.47
Remarkable(play basketball, be used to win contest)
Evidence: 0.79
¬ Remarkable(play basketball, causes either win or lose game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.33
Salient(play basketball, be used to win contest)
Evidence: 0.96
¬ Typical(play basketball, be used to win contest)
Evidence: 0.47
¬ Remarkable(play basketball, be used to win contest)

Typical implies Plausible

0.16
Rule weight: 0.48
Evidence weight: 0.33
Similarity weight: 1.00
Evidence: 0.30
Plausible(play basketball, be used to win contest)
Evidence: 0.96
¬ Typical(play basketball, be used to win contest)