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play basketball
:
be used to win contest
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to win contest
1.00
causes win
0.85
causes either win or lose game
0.80
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.30
Plausible(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.33
¬ Salient(
play basketball
,
be used to win contest
)
Similarity expansion
0.69
Rule weight:
0.85
Evidence weight:
0.96
Similarity weight:
0.85
Evidence:
0.96
Typical(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.91
¬ Typical(
play basketball
,
causes win
)
0.66
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.80
Evidence:
0.96
Typical(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.60
¬ Typical(
play basketball
,
causes either win or lose game
)
0.56
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.85
Evidence:
0.33
Salient(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.34
¬ Salient(
play basketball
,
causes win
)
0.54
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.85
Evidence:
0.30
Plausible(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.35
¬ Plausible(
play basketball
,
causes win
)
0.53
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.85
Evidence:
0.47
Remarkable(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.50
¬ Remarkable(
play basketball
,
causes win
)
0.50
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.80
Evidence:
0.33
Salient(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.39
¬ Salient(
play basketball
,
causes either win or lose game
)
0.42
Rule weight:
0.85
Evidence weight:
0.61
Similarity weight:
0.80
Evidence:
0.30
Plausible(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.56
¬ Plausible(
play basketball
,
causes either win or lose game
)
0.40
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.80
Evidence:
0.47
Remarkable(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.79
¬ Remarkable(
play basketball
,
causes either win or lose game
)
Typical and Remarkable implies Salient
0.10
Rule weight:
0.14
Evidence weight:
0.70
Similarity weight:
1.00
Evidence:
0.33
Salient(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.96
¬ Typical(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.47
¬ Remarkable(
play basketball
,
be used to win contest
)
Typical implies Plausible
0.16
Rule weight:
0.48
Evidence weight:
0.33
Similarity weight:
1.00
Evidence:
0.30
Plausible(
play basketball
,
be used to win contest
)
⋁
Evidence:
0.96
¬ Typical(
play basketball
,
be used to win contest
)