play basketball: causes win

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes win 1.00
causes either win or lose game 0.86
be used to win contest 0.85
causes game 0.77
be used to beat other teamn 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.35
Plausible(play basketball, causes win)
Evidence: 0.34
¬ Salient(play basketball, causes win)

Similarity expansion

0.69
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.86
Evidence: 0.91
Typical(play basketball, causes win)
Evidence: 0.60
¬ Typical(play basketball, causes either win or lose game)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.91
Typical(play basketball, causes win)
Evidence: 0.96
¬ Typical(play basketball, be used to win contest)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.91
Typical(play basketball, causes win)
Evidence: 0.87
¬ Typical(play basketball, be used to beat other teamn)
0.58
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.85
Evidence: 0.35
Plausible(play basketball, causes win)
Evidence: 0.30
¬ Plausible(play basketball, be used to win contest)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.34
Salient(play basketball, causes win)
Evidence: 0.33
¬ Salient(play basketball, be used to win contest)
0.55
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.85
Evidence: 0.50
Remarkable(play basketball, causes win)
Evidence: 0.47
¬ Remarkable(play basketball, be used to win contest)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.34
Salient(play basketball, causes win)
Evidence: 0.39
¬ Salient(play basketball, causes either win or lose game)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.50
Remarkable(play basketball, causes win)
Evidence: 0.39
¬ Remarkable(play basketball, be used to beat other teamn)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.76
Evidence: 0.34
Salient(play basketball, causes win)
Evidence: 0.32
¬ Salient(play basketball, be used to beat other teamn)
0.47
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.86
Evidence: 0.35
Plausible(play basketball, causes win)
Evidence: 0.56
¬ Plausible(play basketball, causes either win or lose game)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.35
Plausible(play basketball, causes win)
Evidence: 0.43
¬ Plausible(play basketball, be used to beat other teamn)
0.44
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.86
Evidence: 0.50
Remarkable(play basketball, causes win)
Evidence: 0.79
¬ Remarkable(play basketball, causes either win or lose game)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.34
Salient(play basketball, causes win)
Evidence: 0.91
¬ Typical(play basketball, causes win)
Evidence: 0.50
¬ Remarkable(play basketball, causes win)

Typical implies Plausible

0.20
Rule weight: 0.48
Evidence weight: 0.41
Similarity weight: 1.00
Evidence: 0.35
Plausible(play basketball, causes win)
Evidence: 0.91
¬ Typical(play basketball, causes win)