play card: be motivated by entertain yourself and friend

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by entertain yourself and friend 1.00
be used to have fun with friend 0.82
be motivated by you be good at it 0.81
be motivated by it be fun 0.81
causes be entertain 0.80
be motivated by have fun 0.79
be used to play with friend 0.79
causes you pass time with friend 0.79
requires invite some friend 0.79
be motivated by you like to win 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.78
¬ Salient(play card, be motivated by entertain yourself and friend)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.82
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.79
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.75
¬ Plausible(play card, requires invite some friend)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.87
¬ Plausible(play card, be used to play with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.90
¬ Plausible(play card, be motivated by have fun)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.91
¬ Plausible(play card, causes you pass time with friend)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.93
¬ Plausible(play card, be motivated by you like to win)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.13
¬ Typical(play card, be motivated by you like to win)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.53
¬ Salient(play card, requires invite some friend)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.63
¬ Salient(play card, be used to play with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.57
¬ Remarkable(play card, requires invite some friend)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.69
¬ Salient(play card, causes you pass time with friend)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.73
¬ Salient(play card, be motivated by you like to win)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.23
¬ Typical(play card, be used to play with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.75
¬ Remarkable(play card, causes you pass time with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.79
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.86
¬ Remarkable(play card, be used to play with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.74
Remarkable(play card, be motivated by entertain yourself and friend)
Evidence: 0.90
¬ Remarkable(play card, be motivated by you like to win)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.18
Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.49
¬ Typical(play card, requires invite some friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.78
Salient(play card, be motivated by entertain yourself and friend)
Evidence: 0.18
¬ Typical(play card, be motivated by entertain yourself and friend)
Evidence: 0.74
¬ Remarkable(play card, be motivated by entertain yourself and friend)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Plausible(play card, be motivated by entertain yourself and friend)
Evidence: 0.18
¬ Typical(play card, be motivated by entertain yourself and friend)