play card: be motivated by have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by have fun 1.00
be motivated by it be fun 0.97
be used to have fun 0.94
causes have fun 0.92
be used to fun 0.89
be used to have fun with friend 0.88
be motivated by you be good at it 0.87
causes fun 0.86
be motivated by you like challenge 0.83
be motivated by you like to win 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.70
¬ Salient(play card, be motivated by have fun)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.88
¬ Plausible(play card, be motivated by it be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.94
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.86
¬ Plausible(play card, be used to have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by it be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.92
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.84
¬ Plausible(play card, causes have fun)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.80
¬ Remarkable(play card, be used to have fun)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.73
¬ Remarkable(play card, causes have fun)
0.69
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.89
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.87
¬ Plausible(play card, be used to fun)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.90
¬ Plausible(play card, be used to have fun with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.21
¬ Typical(play card, be motivated by it be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.89
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.70
¬ Remarkable(play card, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.86
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.81
¬ Plausible(play card, causes fun)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.86
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.60
¬ Remarkable(play card, causes fun)
0.66
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.97
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.67
¬ Salient(play card, be motivated by it be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.87
¬ Remarkable(play card, be used to have fun with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.65
¬ Salient(play card, be used to have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.88
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.18
¬ Typical(play card, be used to have fun with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.61
¬ Salient(play card, causes have fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.93
¬ Plausible(play card, be motivated by you like to win)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.13
¬ Typical(play card, be motivated by you like to win)
0.63
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.94
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.27
¬ Typical(play card, be used to have fun)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.82
Evidence: 0.86
Remarkable(play card, be motivated by have fun)
Evidence: 0.90
¬ Remarkable(play card, be motivated by you like to win)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.55
¬ Salient(play card, causes fun)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.89
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.68
¬ Salient(play card, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.88
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.69
¬ Salient(play card, be used to have fun with friend)
0.58
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.92
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.32
¬ Typical(play card, causes have fun)
0.58
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.89
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.29
¬ Typical(play card, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.82
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.73
¬ Salient(play card, be motivated by you like to win)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.19
Typical(play card, be motivated by have fun)
Evidence: 0.39
¬ Typical(play card, causes fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.70
Salient(play card, be motivated by have fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)
Evidence: 0.86
¬ Remarkable(play card, be motivated by have fun)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.90
Plausible(play card, be motivated by have fun)
Evidence: 0.19
¬ Typical(play card, be motivated by have fun)