play card: be motivated by play card be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by play card be fun 1.00
requires get some play card 0.90
be used to person that have time to play card 0.89
be used to make card house 0.83
requires own some card 0.83
be used to show card trick 0.82
requires have card set 0.82
requires get deck of card 0.80
requires set up card table 0.80
requires handle card 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.77
¬ Salient(play card, be motivated by play card be fun)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.99
¬ Plausible(play card, requires get some play card)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.04
¬ Typical(play card, requires get some play card)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.92
¬ Remarkable(play card, requires get some play card)
0.69
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.83
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.96
¬ Plausible(play card, be used to make card house)
0.69
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.83
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.77
¬ Remarkable(play card, be used to make card house)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.97
¬ Plausible(play card, be used to show card trick)
0.68
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.82
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.98
¬ Plausible(play card, requires have card set)
0.68
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.81
¬ Remarkable(play card, be used to show card trick)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.82
¬ Remarkable(play card, requires have card set)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.83
¬ Plausible(play card, requires get deck of card)
0.66
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.97
¬ Plausible(play card, requires set up card table)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.06
¬ Typical(play card, requires have card set)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.80
¬ Remarkable(play card, requires get deck of card)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.95
Remarkable(play card, be motivated by play card be fun)
Evidence: 0.80
¬ Remarkable(play card, requires set up card table)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.08
¬ Typical(play card, be used to show card trick)
0.63
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.83
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.12
¬ Typical(play card, be used to make card house)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.10
¬ Typical(play card, requires set up card table)
0.61
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.92
¬ Salient(play card, requires get some play card)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.52
¬ Salient(play card, requires get deck of card)
0.59
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.83
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.76
¬ Salient(play card, be used to make card house)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.88
¬ Salient(play card, be used to show card trick)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.90
¬ Salient(play card, requires have card set)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.82
¬ Salient(play card, requires set up card table)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.06
Typical(play card, be motivated by play card be fun)
Evidence: 0.29
¬ Typical(play card, requires get deck of card)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.77
Salient(play card, be motivated by play card be fun)
Evidence: 0.06
¬ Typical(play card, be motivated by play card be fun)
Evidence: 0.95
¬ Remarkable(play card, be motivated by play card be fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.97
Plausible(play card, be motivated by play card be fun)
Evidence: 0.06
¬ Typical(play card, be motivated by play card be fun)