play card: be used to bore people.

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to bore people. 1.00
be motivated by you be bore 0.84
causes get bore easily 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.78
Plausible(play card, be used to bore people.)
Evidence: 0.25
¬ Salient(play card, be used to bore people.)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.84
Evidence: 0.61
Typical(play card, be used to bore people.)
Evidence: 0.28
¬ Typical(play card, be motivated by you be bore)
0.57
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.84
Evidence: 0.78
Plausible(play card, be used to bore people.)
Evidence: 0.90
¬ Plausible(play card, be motivated by you be bore)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.78
Plausible(play card, be used to bore people.)
Evidence: 0.68
¬ Plausible(play card, causes get bore easily)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.61
Typical(play card, be used to bore people.)
Evidence: 0.65
¬ Typical(play card, causes get bore easily)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.13
Remarkable(play card, be used to bore people.)
Evidence: 0.33
¬ Remarkable(play card, causes get bore easily)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.76
Evidence: 0.25
Salient(play card, be used to bore people.)
Evidence: 0.44
¬ Salient(play card, causes get bore easily)
0.43
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.84
Evidence: 0.13
Remarkable(play card, be used to bore people.)
Evidence: 0.46
¬ Remarkable(play card, be motivated by you be bore)
0.31
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.84
Evidence: 0.25
Salient(play card, be used to bore people.)
Evidence: 0.75
¬ Salient(play card, be motivated by you be bore)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.25
Salient(play card, be used to bore people.)
Evidence: 0.61
¬ Typical(play card, be used to bore people.)
Evidence: 0.13
¬ Remarkable(play card, be used to bore people.)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.78
Plausible(play card, be used to bore people.)
Evidence: 0.61
¬ Typical(play card, be used to bore people.)