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play card
:
be used to mental stimulation
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to mental stimulation
1.00
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.93
Plausible(
play card
,
be used to mental stimulation
)
⋁
Evidence:
0.72
¬ Salient(
play card
,
be used to mental stimulation
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.72
Salient(
play card
,
be used to mental stimulation
)
⋁
Evidence:
0.26
¬ Typical(
play card
,
be used to mental stimulation
)
⋁
Evidence:
0.24
¬ Remarkable(
play card
,
be used to mental stimulation
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.93
Plausible(
play card
,
be used to mental stimulation
)
⋁
Evidence:
0.26
¬ Typical(
play card
,
be used to mental stimulation
)