play card: be used to pass time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to pass time 1.00
causes you pass time with friend 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(play card, be used to pass time)
Evidence: 0.63
¬ Salient(play card, be used to pass time)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.87
Evidence: 0.39
Typical(play card, be used to pass time)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)
0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.84
Plausible(play card, be used to pass time)
Evidence: 0.91
¬ Plausible(play card, causes you pass time with friend)
0.56
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.87
Evidence: 0.63
Salient(play card, be used to pass time)
Evidence: 0.69
¬ Salient(play card, causes you pass time with friend)
0.38
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.87
Evidence: 0.35
Remarkable(play card, be used to pass time)
Evidence: 0.75
¬ Remarkable(play card, causes you pass time with friend)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.63
Salient(play card, be used to pass time)
Evidence: 0.39
¬ Typical(play card, be used to pass time)
Evidence: 0.35
¬ Remarkable(play card, be used to pass time)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.84
Plausible(play card, be used to pass time)
Evidence: 0.39
¬ Typical(play card, be used to pass time)