play card: causes waste time

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes waste time 1.00
be used to waste time 0.98

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.69
Plausible(play card, causes waste time)
Evidence: 0.11
¬ Salient(play card, causes waste time)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.86
Typical(play card, causes waste time)
Evidence: 0.62
¬ Typical(play card, be used to waste time)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.06
Remarkable(play card, causes waste time)
Evidence: 0.15
¬ Remarkable(play card, be used to waste time)
0.64
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.98
Evidence: 0.69
Plausible(play card, causes waste time)
Evidence: 0.77
¬ Plausible(play card, be used to waste time)
0.61
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.98
Evidence: 0.11
Salient(play card, causes waste time)
Evidence: 0.30
¬ Salient(play card, be used to waste time)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.11
Salient(play card, causes waste time)
Evidence: 0.86
¬ Typical(play card, causes waste time)
Evidence: 0.06
¬ Remarkable(play card, causes waste time)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.69
Plausible(play card, causes waste time)
Evidence: 0.86
¬ Typical(play card, causes waste time)