play card: requires find someone to play with

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires find someone to play with 1.00
requires someone to play with 0.97
requires find other person to play with 0.95
requires find other player 0.85
be used to play with friend 0.84
be motivated by play game with others 0.83
causes you pass time with friend 0.81
be motivated by you be good at it 0.81
causes you might win game 0.80
requires play game 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.87
¬ Salient(play card, requires find someone to play with)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.97
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.99
¬ Plausible(play card, requires someone to play with)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.81
¬ Plausible(play card, requires find other person to play with)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.04
¬ Typical(play card, requires someone to play with)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.95
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.46
¬ Salient(play card, requires find other person to play with)
0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.97
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.91
¬ Remarkable(play card, requires someone to play with)
0.74
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.86
¬ Remarkable(play card, requires find other person to play with)
0.72
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.90
¬ Salient(play card, requires someone to play with)
0.72
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.85
¬ Plausible(play card, requires find other player)
0.71
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.84
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.87
¬ Plausible(play card, be used to play with friend)
0.70
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.83
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.87
¬ Plausible(play card, be motivated by play game with others)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.81
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.91
¬ Plausible(play card, causes you pass time with friend)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.72
¬ Remarkable(play card, requires find other player)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.95
¬ Plausible(play card, causes you might win game)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.99
¬ Plausible(play card, requires play game)
0.67
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.85
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.63
¬ Salient(play card, requires find other player)
0.66
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.63
¬ Salient(play card, be used to play with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.86
¬ Remarkable(play card, be used to play with friend)
0.65
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.83
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.58
¬ Salient(play card, be motivated by play game with others)
0.65
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.80
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.05
¬ Typical(play card, requires play game)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.91
¬ Remarkable(play card, be motivated by play game with others)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.81
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.75
¬ Remarkable(play card, causes you pass time with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.69
¬ Salient(play card, causes you pass time with friend)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.85
¬ Remarkable(play card, requires play game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.10
¬ Typical(play card, causes you might win game)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.90
Remarkable(play card, requires find someone to play with)
Evidence: 0.92
¬ Remarkable(play card, causes you might win game)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.74
¬ Salient(play card, causes you might win game)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.91
¬ Salient(play card, requires play game)
0.58
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.20
¬ Typical(play card, be motivated by play game with others)
0.57
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.95
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.32
¬ Typical(play card, requires find other person to play with)
0.56
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.23
¬ Typical(play card, be used to play with friend)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.21
¬ Typical(play card, causes you pass time with friend)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.06
Typical(play card, requires find someone to play with)
Evidence: 0.31
¬ Typical(play card, requires find other player)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Salient(play card, requires find someone to play with)
Evidence: 0.06
¬ Typical(play card, requires find someone to play with)
Evidence: 0.90
¬ Remarkable(play card, requires find someone to play with)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(play card, requires find someone to play with)
Evidence: 0.06
¬ Typical(play card, requires find someone to play with)