play chess: be used to brain train

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to brain train 1.00
be motivated by use your brain 0.88
causes brain ache 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.65
Plausible(play chess, be used to brain train)
Evidence: 0.13
¬ Salient(play chess, be used to brain train)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.13
Salient(play chess, be used to brain train)
Evidence: 0.90
¬ Typical(play chess, be used to brain train)
Evidence: 0.08
¬ Remarkable(play chess, be used to brain train)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.65
Plausible(play chess, be used to brain train)
Evidence: 0.90
¬ Typical(play chess, be used to brain train)