play chess: causes get in fight

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get in fight 1.00
causes win or lose 0.78
causes someone to win 0.77
requires find someone else to play against 0.77
causes win 0.76
causes think 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.52
¬ Salient(play chess, causes get in fight)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.55
Typical(play chess, causes get in fight)
Evidence: 0.22
¬ Typical(play chess, requires find someone else to play against)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.47
¬ Plausible(play chess, causes win or lose)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.41
¬ Plausible(play chess, causes win)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.64
¬ Plausible(play chess, causes someone to win)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.78
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.37
¬ Salient(play chess, causes win or lose)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.37
¬ Salient(play chess, causes win)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.55
Typical(play chess, causes get in fight)
Evidence: 0.43
¬ Typical(play chess, causes think)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.78
¬ Plausible(play chess, causes think)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.86
¬ Plausible(play chess, requires find someone else to play against)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.47
¬ Salient(play chess, causes someone to win)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.55
Typical(play chess, causes get in fight)
Evidence: 0.59
¬ Typical(play chess, causes someone to win)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.57
¬ Salient(play chess, requires find someone else to play against)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.56
¬ Salient(play chess, causes think)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.41
Remarkable(play chess, causes get in fight)
Evidence: 0.54
¬ Remarkable(play chess, causes win)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.78
Evidence: 0.55
Typical(play chess, causes get in fight)
Evidence: 0.78
¬ Typical(play chess, causes win or lose)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.41
Remarkable(play chess, causes get in fight)
Evidence: 0.63
¬ Remarkable(play chess, causes win or lose)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.55
Typical(play chess, causes get in fight)
Evidence: 0.86
¬ Typical(play chess, causes win)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.75
Evidence: 0.41
Remarkable(play chess, causes get in fight)
Evidence: 0.68
¬ Remarkable(play chess, causes think)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.41
Remarkable(play chess, causes get in fight)
Evidence: 0.72
¬ Remarkable(play chess, causes someone to win)
0.31
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.77
Evidence: 0.41
Remarkable(play chess, causes get in fight)
Evidence: 0.91
¬ Remarkable(play chess, requires find someone else to play against)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.52
Salient(play chess, causes get in fight)
Evidence: 0.55
¬ Typical(play chess, causes get in fight)
Evidence: 0.41
¬ Remarkable(play chess, causes get in fight)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.74
Plausible(play chess, causes get in fight)
Evidence: 0.55
¬ Typical(play chess, causes get in fight)