play frisbee: be used to beach

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to beach 1.00
requires go to beach 0.95
be used to play on beach 0.93
be motivated by something to do at beach 0.87

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.67
Plausible(play frisbee, be used to beach)
Evidence: 0.10
¬ Salient(play frisbee, be used to beach)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.95
Evidence: 0.10
Salient(play frisbee, be used to beach)
Evidence: 0.08
¬ Salient(play frisbee, requires go to beach)
0.73
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.93
Evidence: 0.86
Typical(play frisbee, be used to beach)
Evidence: 0.54
¬ Typical(play frisbee, be used to play on beach)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.09
Remarkable(play frisbee, be used to beach)
Evidence: 0.11
¬ Remarkable(play frisbee, requires go to beach)
0.72
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.87
Evidence: 0.86
Typical(play frisbee, be used to beach)
Evidence: 0.21
¬ Typical(play frisbee, be motivated by something to do at beach)
0.72
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.95
Evidence: 0.86
Typical(play frisbee, be used to beach)
Evidence: 0.81
¬ Typical(play frisbee, requires go to beach)
0.63
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.95
Evidence: 0.67
Plausible(play frisbee, be used to beach)
Evidence: 0.70
¬ Plausible(play frisbee, requires go to beach)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.67
Plausible(play frisbee, be used to beach)
Evidence: 0.67
¬ Plausible(play frisbee, be used to play on beach)
0.53
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.87
Evidence: 0.67
Plausible(play frisbee, be used to beach)
Evidence: 0.88
¬ Plausible(play frisbee, be motivated by something to do at beach)
0.52
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.93
Evidence: 0.10
Salient(play frisbee, be used to beach)
Evidence: 0.38
¬ Salient(play frisbee, be used to play on beach)
0.33
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.87
Evidence: 0.10
Salient(play frisbee, be used to beach)
Evidence: 0.61
¬ Salient(play frisbee, be motivated by something to do at beach)
0.27
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.93
Evidence: 0.09
Remarkable(play frisbee, be used to beach)
Evidence: 0.72
¬ Remarkable(play frisbee, be used to play on beach)
0.14
Rule weight: 0.85
Evidence weight: 0.19
Similarity weight: 0.87
Evidence: 0.09
Remarkable(play frisbee, be used to beach)
Evidence: 0.89
¬ Remarkable(play frisbee, be motivated by something to do at beach)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.10
Salient(play frisbee, be used to beach)
Evidence: 0.86
¬ Typical(play frisbee, be used to beach)
Evidence: 0.09
¬ Remarkable(play frisbee, be used to beach)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.67
Plausible(play frisbee, be used to beach)
Evidence: 0.86
¬ Typical(play frisbee, be used to beach)