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play frisbee
:
be used to beach
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to beach
1.00
requires go to beach
0.95
be used to play on beach
0.93
be motivated by something to do at beach
0.87
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.67
Plausible(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.10
¬ Salient(
play frisbee
,
be used to beach
)
Similarity expansion
0.75
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.95
Evidence:
0.10
Salient(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.08
¬ Salient(
play frisbee
,
requires go to beach
)
0.73
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.93
Evidence:
0.86
Typical(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.54
¬ Typical(
play frisbee
,
be used to play on beach
)
0.73
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.95
Evidence:
0.09
Remarkable(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.11
¬ Remarkable(
play frisbee
,
requires go to beach
)
0.72
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.87
Evidence:
0.86
Typical(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.21
¬ Typical(
play frisbee
,
be motivated by something to do at beach
)
0.72
Rule weight:
0.85
Evidence weight:
0.89
Similarity weight:
0.95
Evidence:
0.86
Typical(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.81
¬ Typical(
play frisbee
,
requires go to beach
)
0.63
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.95
Evidence:
0.67
Plausible(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.70
¬ Plausible(
play frisbee
,
requires go to beach
)
0.62
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.93
Evidence:
0.67
Plausible(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.67
¬ Plausible(
play frisbee
,
be used to play on beach
)
0.53
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.87
Evidence:
0.67
Plausible(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.88
¬ Plausible(
play frisbee
,
be motivated by something to do at beach
)
0.52
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.93
Evidence:
0.10
Salient(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.38
¬ Salient(
play frisbee
,
be used to play on beach
)
0.33
Rule weight:
0.85
Evidence weight:
0.45
Similarity weight:
0.87
Evidence:
0.10
Salient(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.61
¬ Salient(
play frisbee
,
be motivated by something to do at beach
)
0.27
Rule weight:
0.85
Evidence weight:
0.34
Similarity weight:
0.93
Evidence:
0.09
Remarkable(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.72
¬ Remarkable(
play frisbee
,
be used to play on beach
)
0.14
Rule weight:
0.85
Evidence weight:
0.19
Similarity weight:
0.87
Evidence:
0.09
Remarkable(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.89
¬ Remarkable(
play frisbee
,
be motivated by something to do at beach
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.93
Similarity weight:
1.00
Evidence:
0.10
Salient(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.86
¬ Typical(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.09
¬ Remarkable(
play frisbee
,
be used to beach
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.72
Similarity weight:
1.00
Evidence:
0.67
Plausible(
play frisbee
,
be used to beach
)
⋁
Evidence:
0.86
¬ Typical(
play frisbee
,
be used to beach
)