play game of chess: be motivated by it be stimulate activity

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by it be stimulate activity 1.00
be used to stimulation mind 0.77
be used to intellectual stimulation 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.58
Plausible(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.47
¬ Salient(play game of chess, be motivated by it be stimulate activity)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.72
Typical(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.36
¬ Typical(play game of chess, be used to intellectual stimulation)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.72
Typical(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.44
¬ Typical(play game of chess, be used to stimulation mind)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.40
Remarkable(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.29
¬ Remarkable(play game of chess, be used to stimulation mind)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.40
Remarkable(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.38
¬ Remarkable(play game of chess, be used to intellectual stimulation)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.47
Salient(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.57
¬ Salient(play game of chess, be used to stimulation mind)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.77
Evidence: 0.58
Plausible(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.81
¬ Plausible(play game of chess, be used to stimulation mind)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.58
Plausible(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.83
¬ Plausible(play game of chess, be used to intellectual stimulation)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.47
Salient(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.72
¬ Salient(play game of chess, be used to intellectual stimulation)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.47
Salient(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.72
¬ Typical(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.40
¬ Remarkable(play game of chess, be motivated by it be stimulate activity)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.58
Plausible(play game of chess, be motivated by it be stimulate activity)
Evidence: 0.72
¬ Typical(play game of chess, be motivated by it be stimulate activity)