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play game of chess
:
be motivated by it be stimulate activity
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by it be stimulate activity
1.00
be used to stimulation mind
0.77
be used to intellectual stimulation
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.23
Rule weight:
0.28
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.58
Plausible(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.47
¬ Salient(
play game of chess
,
be motivated by it be stimulate activity
)
Similarity expansion
0.58
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.76
Evidence:
0.72
Typical(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.36
¬ Typical(
play game of chess
,
be used to intellectual stimulation
)
0.58
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.77
Evidence:
0.72
Typical(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.44
¬ Typical(
play game of chess
,
be used to stimulation mind
)
0.54
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.77
Evidence:
0.40
Remarkable(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.29
¬ Remarkable(
play game of chess
,
be used to stimulation mind
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.40
Remarkable(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.38
¬ Remarkable(
play game of chess
,
be used to intellectual stimulation
)
0.46
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.77
Evidence:
0.47
Salient(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.57
¬ Salient(
play game of chess
,
be used to stimulation mind
)
0.43
Rule weight:
0.85
Evidence weight:
0.66
Similarity weight:
0.77
Evidence:
0.58
Plausible(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.81
¬ Plausible(
play game of chess
,
be used to stimulation mind
)
0.42
Rule weight:
0.85
Evidence weight:
0.65
Similarity weight:
0.76
Evidence:
0.58
Plausible(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.83
¬ Plausible(
play game of chess
,
be used to intellectual stimulation
)
0.40
Rule weight:
0.85
Evidence weight:
0.62
Similarity weight:
0.76
Evidence:
0.47
Salient(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.72
¬ Salient(
play game of chess
,
be used to intellectual stimulation
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.47
Salient(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.72
¬ Typical(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.40
¬ Remarkable(
play game of chess
,
be motivated by it be stimulate activity
)
Typical implies Plausible
0.33
Rule weight:
0.48
Evidence weight:
0.69
Similarity weight:
1.00
Evidence:
0.58
Plausible(
play game of chess
,
be motivated by it be stimulate activity
)
⋁
Evidence:
0.72
¬ Typical(
play game of chess
,
be motivated by it be stimulate activity
)