play game: be motivated by entertain yourself

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by entertain yourself 1.00
be used to enjoy yourself 0.87
causes enjoy yourself 0.87
be used to entertain child 0.83
be motivated by you want to exercise your skill 0.82
be motivated by they be fun 0.82
be motivated by you be good at it 0.81
be motivated by you like to 0.81
be motivated by it be fun 0.81
be motivated by it fun 0.81

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.83
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)

Remarkability from sibling implausibility

0.49
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.83
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.94
¬ Salient(play game, be motivated by entertain yourself)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.94
Salient(play game, be motivated by entertain yourself)
Evidence: 0.90
¬ Salient(play game, causes enjoy yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.82
Evidence: 0.06
Typical(play game, be motivated by entertain yourself)
Evidence: 0.02
¬ Typical(play game, be motivated by you want to exercise your skill)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.06
Typical(play game, be motivated by entertain yourself)
Evidence: 0.08
¬ Typical(play game, causes enjoy yourself)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.06
Typical(play game, be motivated by entertain yourself)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.68
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.87
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.86
¬ Plausible(play game, causes enjoy yourself)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.87
Evidence: 0.91
Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.93
¬ Remarkable(play game, causes enjoy yourself)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.81
Evidence: 0.06
Typical(play game, be motivated by entertain yourself)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Salient(play game, be motivated by entertain yourself)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.94
Salient(play game, be motivated by entertain yourself)
Evidence: 0.96
¬ Salient(play game, be motivated by you want to exercise your skill)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.94
Salient(play game, be motivated by entertain yourself)
Evidence: 0.94
¬ Salient(play game, be motivated by it fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 1.00
¬ Plausible(play game, be motivated by you want to exercise your skill)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.98
¬ Remarkable(play game, be motivated by you want to exercise your skill)
0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.91
Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.91
Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by entertain yourself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.91
Plausible(play game, be motivated by entertain yourself)
Evidence: 0.06
¬ Typical(play game, be motivated by entertain yourself)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.55
Similarity weight: 0.83
Evidence: 0.91
¬ Remarkable(play game, be motivated by entertain yourself)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)