play game: be motivated by experience pleasure

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by experience pleasure 1.00
be used to pleasure 0.91
be used to learn experience 0.83
be used to experience competition 0.80
be used to enjoyment 0.79
causes enjoyment 0.78

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
Evidence: 0.66
¬ Remarkable(board game, be used to learn experience)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.66
Remarkable(board game, be used to learn experience)
Evidence: 0.79
¬ Plausible(board game, be used to learn experience)

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.93
¬ Salient(play game, be motivated by experience pleasure)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Salient(play game, be motivated by experience pleasure)
Evidence: 0.91
¬ Salient(play game, be used to experience competition)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.93
Salient(play game, be motivated by experience pleasure)
Evidence: 0.94
¬ Salient(play game, be used to enjoyment)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.93
Salient(play game, be motivated by experience pleasure)
Evidence: 0.82
¬ Salient(play game, causes enjoyment)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.17
Typical(play game, be motivated by experience pleasure)
Evidence: 0.15
¬ Typical(play game, be used to enjoyment)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.69
¬ Plausible(play game, be used to experience competition)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.70
Remarkable(play game, be motivated by experience pleasure)
Evidence: 0.53
¬ Remarkable(play game, be used to experience competition)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.84
¬ Plausible(play game, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.70
Remarkable(play game, be motivated by experience pleasure)
Evidence: 0.54
¬ Remarkable(play game, causes enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.70
Remarkable(play game, be motivated by experience pleasure)
Evidence: 0.65
¬ Remarkable(play game, be used to enjoyment)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.95
¬ Plausible(play game, causes enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.17
Typical(play game, be motivated by experience pleasure)
Evidence: 0.23
¬ Typical(play game, causes enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.17
Typical(play game, be motivated by experience pleasure)
Evidence: 0.27
¬ Typical(play game, be used to experience competition)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.93
Salient(play game, be motivated by experience pleasure)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.80
Plausible(play game, be motivated by experience pleasure)
Evidence: 0.17
¬ Typical(play game, be motivated by experience pleasure)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.75
Similarity weight: 0.83
Evidence: 0.70
¬ Remarkable(play game, be motivated by experience pleasure)
Evidence: 0.36
¬ Typical(board game, be used to learn experience)