play game: be motivated by have entertainment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by have entertainment 1.00
be used to have home entertainment 0.92
be used to entertainment 0.91
causes entertainment 0.89
be motivated by you seek entertainment 0.88
be motivated by it entertain 0.80
be motivated by recreation 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.07
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)
Evidence: 0.48
¬ Remarkable(board game, be used to have home entertainment)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.48
Remarkable(board game, be used to have home entertainment)
Evidence: 0.36
¬ Plausible(board game, be used to have home entertainment)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.94
¬ Salient(play game, be motivated by have entertainment)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.29
¬ Remarkable(play game, be used to entertainment)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Salient(play game, be motivated by have entertainment)
Evidence: 0.89
¬ Salient(play game, be used to entertainment)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.26
¬ Remarkable(play game, causes entertainment)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.94
Salient(play game, be motivated by have entertainment)
Evidence: 0.78
¬ Salient(play game, causes entertainment)
0.68
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.91
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.97
¬ Plausible(play game, be used to entertainment)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.89
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.90
¬ Plausible(play game, causes entertainment)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Salient(play game, be motivated by have entertainment)
Evidence: 0.94
¬ Salient(play game, be motivated by it entertain)
0.64
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.91
Evidence: 0.10
Typical(play game, be motivated by have entertainment)
Evidence: 0.20
¬ Typical(play game, be used to entertainment)
0.64
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.10
Typical(play game, be motivated by have entertainment)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.22
¬ Remarkable(play game, be motivated by recreation)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Salient(play game, be motivated by have entertainment)
Evidence: 0.81
¬ Salient(play game, be motivated by recreation)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.89
¬ Plausible(play game, be motivated by it entertain)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.91
¬ Plausible(play game, be motivated by recreation)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.81
Remarkable(play game, be motivated by have entertainment)
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.89
Evidence: 0.10
Typical(play game, be motivated by have entertainment)
Evidence: 0.38
¬ Typical(play game, causes entertainment)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.10
Typical(play game, be motivated by have entertainment)
Evidence: 0.39
¬ Typical(play game, be motivated by recreation)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by have entertainment)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.87
Plausible(play game, be motivated by have entertainment)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 0.92
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)
Evidence: 0.34
¬ Typical(board game, be used to have home entertainment)