play game: be motivated by it entertain

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by it entertain 1.00
causes entertain 0.91
be used to entertain person bring them close together 0.86
be used to entertain child 0.86
be used to entertain guest 0.81
be motivated by have entertainment 0.80
be motivated by you seek entertainment 0.79
be motivated by relax 0.78
be motivated by win 0.77
be used to be amuse 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.49
¬ Remarkable(board game, be used to entertain guest)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain child)
0.04
Rule weight: 0.13
Evidence weight: 0.35
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.74
¬ Remarkable(board game, be used to entertain person bring them close together)

Remarkability from sibling implausibility

0.51
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.74
Remarkable(board game, be used to entertain child)
Evidence: 0.14
¬ Plausible(board game, be used to entertain child)
0.51
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.86
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.74
Remarkable(board game, be used to entertain person bring them close together)
Evidence: 0.26
¬ Plausible(board game, be used to entertain person bring them close together)
0.48
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.81
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.49
Remarkable(board game, be used to entertain guest)
Evidence: 0.08
¬ Plausible(board game, be used to entertain guest)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.94
¬ Salient(play game, be motivated by it entertain)

Similarity expansion

0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.88
Remarkable(play game, be motivated by it entertain)
Evidence: 0.37
¬ Remarkable(play game, causes entertain)
0.73
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.91
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.92
¬ Salient(play game, causes entertain)
0.72
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.91
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.70
¬ Plausible(play game, causes entertain)
0.64
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.94
¬ Salient(play game, be motivated by have entertainment)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.88
Remarkable(play game, be motivated by it entertain)
Evidence: 0.19
¬ Remarkable(play game, be used to be amuse)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.74
¬ Salient(play game, be motivated by relax)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.74
¬ Salient(play game, be motivated by win)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.63
¬ Salient(play game, be used to be amuse)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.87
¬ Plausible(play game, be motivated by have entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.88
Remarkable(play game, be motivated by it entertain)
Evidence: 0.81
¬ Remarkable(play game, be motivated by have entertainment)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.08
Typical(play game, be motivated by it entertain)
Evidence: 0.10
¬ Typical(play game, be motivated by have entertainment)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.88
Remarkable(play game, be motivated by it entertain)
Evidence: 0.76
¬ Remarkable(play game, be motivated by relax)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.78
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.94
¬ Plausible(play game, be motivated by relax)
0.60
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.80
¬ Plausible(play game, be used to be amuse)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.94
¬ Plausible(play game, be motivated by win)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.88
Remarkable(play game, be motivated by it entertain)
Evidence: 0.88
¬ Remarkable(play game, be motivated by win)
0.57
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.91
Evidence: 0.08
Typical(play game, be motivated by it entertain)
Evidence: 0.29
¬ Typical(play game, causes entertain)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.08
Typical(play game, be motivated by it entertain)
Evidence: 0.18
¬ Typical(play game, be motivated by win)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.08
Typical(play game, be motivated by it entertain)
Evidence: 0.21
¬ Typical(play game, be motivated by relax)
0.25
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.76
Evidence: 0.08
Typical(play game, be motivated by it entertain)
Evidence: 0.67
¬ Typical(play game, be used to be amuse)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.94
Salient(play game, be motivated by it entertain)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Plausible(play game, be motivated by it entertain)
Evidence: 0.08
¬ Typical(play game, be motivated by it entertain)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.35
¬ Typical(board game, be used to entertain person bring them close together)
0.07
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.86
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.49
¬ Typical(board game, be used to entertain child)
0.04
Rule weight: 0.14
Evidence weight: 0.39
Similarity weight: 0.81
Evidence: 0.88
¬ Remarkable(play game, be motivated by it entertain)
Evidence: 0.69
¬ Typical(board game, be used to entertain guest)