play game: be motivated by some fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.66
, activity
Weight: 0.56
, everything
Weight: 0.54
, anything
Weight: 0.53
, stuff
Weight: 0.51
Siblings slot
Weight: 0.55
, baseball game
Weight: 0.37
, hockey game
Weight: 0.37
, board game
Weight: 0.37
, soccer ball
Weight: 0.35

Related properties

Property Similarity
be motivated by some fun 1.00
be motivated by have some fun 0.98
be motivated by it fun 0.96
be motivated by it be fun 0.96
be motivated by they be fun 0.95
be motivated by game be fun 0.91
causes have fun 0.90
be used to fun 0.90
be fun 0.90
causes you have fun 0.89

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
Evidence: 0.69
¬ Remarkable(board game, be fun)
0.04
Rule weight: 0.13
Evidence weight: 0.33
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
Evidence: 0.70
¬ Remarkable(board game, be used to fun)

Remarkability from sibling implausibility

0.54
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.70
Remarkable(board game, be used to fun)
Evidence: 0.28
¬ Plausible(board game, be used to fun)
0.54
Rule weight: 0.60
Evidence weight: 1.00
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.69
Remarkable(board game, be fun)
Evidence: 0.21
¬ Plausible(board game, be fun)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.95
¬ Salient(play game, be motivated by some fun)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.96
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.97
¬ Plausible(play game, be motivated by it fun)
0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.03
¬ Typical(play game, be motivated by it fun)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.02
¬ Typical(play game, be motivated by they be fun)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.98
¬ Plausible(play game, be motivated by they be fun)
0.79
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.96
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by it fun)
0.78
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.95
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.97
¬ Remarkable(play game, be motivated by they be fun)
0.78
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.96
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.94
¬ Salient(play game, be motivated by it fun)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.94
¬ Salient(play game, be motivated by they be fun)
0.76
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.91
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.95
¬ Plausible(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.81
¬ Plausible(play game, be used to fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.72
¬ Plausible(play game, be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.90
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.91
¬ Plausible(play game, causes have fun)
0.75
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.91
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.03
¬ Typical(play game, be motivated by game be fun)
0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.91
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by game be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.86
¬ Remarkable(play game, be used to fun)
0.74
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.89
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.97
¬ Plausible(play game, causes you have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.95
¬ Remarkable(play game, causes have fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.90
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.84
¬ Remarkable(play game, be fun)
0.74
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.89
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.03
¬ Typical(play game, causes you have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.91
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.93
¬ Salient(play game, be motivated by game be fun)
0.73
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.89
Evidence: 0.96
Remarkable(play game, be motivated by some fun)
Evidence: 0.97
¬ Remarkable(play game, causes you have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.05
¬ Typical(play game, causes have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.92
¬ Salient(play game, causes have fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.91
¬ Salient(play game, be used to fun)
0.73
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.88
¬ Salient(play game, be fun)
0.72
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.89
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.94
¬ Salient(play game, causes you have fun)
0.67
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.90
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.13
¬ Typical(play game, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.90
Evidence: 0.03
Typical(play game, be motivated by some fun)
Evidence: 0.19
¬ Typical(play game, be fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.95
Salient(play game, be motivated by some fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(play game, be motivated by some fun)
Evidence: 0.03
¬ Typical(play game, be motivated by some fun)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
Evidence: 0.35
¬ Typical(board game, be used to fun)
0.07
Rule weight: 0.14
Evidence weight: 0.59
Similarity weight: 0.90
Evidence: 0.96
¬ Remarkable(play game, be motivated by some fun)
Evidence: 0.43
¬ Typical(board game, be fun)